塞尔达试玩都看了吧,目前做出的变革你满意吗?

  • 灰色的狐狸
    我觉得除了那一大堆其他沙盒游戏的整合,当然现在看整合的还挺好的。
    就是回归初代的自由度,以前老看别人速通初版觉得这才是真沙盒啊。。。
  • Z
    Z-Saber
    求问下石头人是在哪个链接里?

    昨天夜里三点多睡了没看上
  • 狸狸狐
    http://time.com/4369527/zelda-br ... ;utm_medium=twitter
    贴个TIME的访谈
    Time: Why Nintendo Had to Destroy Tradition to Create the New ‘Zelda’

    Was your goal at the outset to upend the series’ conventions? Or was it a discovery process?

    Before starting development of Breath of the Wild, I began from the assumption that I had to break the conventions of Zelda. When I was developing The Legend of Zelda: Wind Waker HD, that’s around the time I started thinking they needed to change. Wind Waker‘s graphics style led to creating Breath of the Wild‘s art style, and when I look back at Wind Waker now, I think ‘Oh yeah, that’s kind of outdated.’
    As the first fully open-world Nintendo’s worked on, what’s the hardest thing about designing for an open world?

    This is definitely the first time we’ve created a game this large. We didn’t know where to start. So it happened to be there was a team that was working on creating a larger world. And this team was a group of younger developers. So we had our old programmers from the Zelda team take a step aside, so we could introduce this new group of programmers.

    But then these new, younger developers had no clue about how past Zeldas had been created. The group of new staff actually would ask us, like ‘Well I know that it’s been done, traditionally, in other Zelda titles, but why does it have to be that way?’ And among those questions there were some I just couldn’t answer, that I didn’t know the answer to myself. That was because I just took those things on as a tradition, and I didn’t really know why the tradition existed.

    When you think about it, maybe those things really didn’t need to be there in the modern world, those traditions. So I started destroying these traditions I’d inherited in the series one by one. But it’s a process that takes a lot of time. And because we were destroying everything we’d done in the past, and rebuild new ideas from the ground up, that was the hardest thing, and it’s really taken a long time to create the thing I most wanted to create.

    做这个完全开放的世界,其实任地狱一开始完全没底,无从下手。后来正好有一个年轻团队做了一个更大的游戏,所有让他们一起来帮忙了。但是新人们也不太了解旧塞尔达怎么做,整天问:为啥做成这样?为什么不能这样做?所以结果就是:破除旧规则,随你们搞。
  • 灰色的狐狸
    更大的游戏
    异度之刃X
  • v
    vinsep
    我玩过几个塞尔达的游戏. 觉得挺有意思的但也不算是粉丝....

    看了预告一会感觉挺想玩的
  • 卡普空
    任黑塞尔达粉?
    我笑出声了
    这wii画面水平,你还是回去好好做任黑,别冒充zelda粉,谢谢
  • h
    hhgjf
    there was a team that was working on creating a larger world真是引人遐想. 这果然是Xenohyrule Chronicles Z(elda).
  • 狸狸狐

    另外官网背景视频有人发现远处死亡火山上有个生物,按比例来推算的话体积非常巨大,可能是个地图上盘踞的大BOSS,说明这回的有效可视范围真的非常远
  • Z
    Zak
    & KNUCKLES 喷了
    做这图的肯定是SEGAY老玩家
  • z
    zdljxy
    larger world几乎就是点名xbx了
  • 巴尔干炮
    可能是PV里被切掉的那个,那段和下一秒在独木桥上的单挑衔接很不自然,感觉是怕剧透临时决定删掉的
  • z
    zfz4869
    赶紧出xby吧
  • 狸狸狐
    其实之前monolith已经协助做过天剑和众神2了,但是估计是场景设计方面,没有触及核心玩法,所以这回参与进塞尔达制作的核心玩法就出了问题,从头来做,结果做出这么一套效果。
  • h
    hhgjf
    如果真的有深入参与,那希望他们能顺便从EAD3(现在并进了EPD)那学点UI,presentation方面的基本功,好在下代自己的家用机RPG(不管是不是X2)能打磨一下,更上一台阶.
  • Z
    Z-Saber


    这脚可真小
  • 噗,ID合格~
  • 狸狸狐
    今日小细节:BOW虽然普通野外只有环境音,但很多特殊区域会有配乐。有细心网友发现,demo中当你靠近时之神殿的废墟时,背景会传来断断续续、轻微而忧伤的钢琴声。事实上,你把音乐2X速度播放以后,你就会听到一首很熟悉的曲子:SONG OF TIME,来自时之笛,但是这回这支曲子却会一会儿残缺一小段,一会儿突然加速减速,仿佛和你捉迷藏一样。

    youtube.com/watch?v=PiAAJQ6ZMdY
  • 新田義史
    ゼルダ
    ノ伝説

    レス オブ ザ ワ
    イル
  • h
    hyzh12
    一笔画?那个仿塞尔达的垃圾手游?
  • 灰色的狐狸
    神了。。
  • 灰色的狐狸
    新doom也有人这么找
  • g
    galm2pixy
    the witness,不是手游,跟塞尔达完全没什么相似点,是braid作者的新作
    纯谜题游戏,缺点是玩起来太累......
  • h
    hyzh12
    http://store.steampowered.com/app/339200/
    我还以为是这个迷宫都是**的辣鸡手游
  • 狸狸狐
    补充1:在重生之塔升起后的过场里,脑内女声告诉林克赶快阻止那个魔物重现时,
    在严峻的音乐下,出现了钢琴弹奏的塞尔达摇篮曲的片段,同样也是破碎、缓慢、不完整的,要仔细听才能发现。

    9:57秒处
    youtube.com/watch?v=UZj8q9PqzzY&feature=youtu.be&t=9m53s
  • 绿
    绿冰
    塞尔达挺喜欢拿过往BGM加速、减速、倒放
  • r
    rubicon
    血量要么就不显示,要显示的话最好把敌人的血条也换成心,
  • 卡普空
    那样看起来太麻烦了
  • s
    siro1987
    很好, 这很MONOLITH
  • 蓮華
    天空之剑的theme是拿塞尔达摇篮曲倒着放是不是真的啊
  • 狸狸狐
    . .
    塞尔达摇篮曲 3 5 2 12 3 5 2 3 5 2 1 5
    倒过来
    . .
    5 1 2 5 3 2 5 3 21 2 5 3

    就是女神之诗,哼一下就出来了
  • 绿
    绿冰
    http://www.bilibili.com/video/av2403438
  • 狸狸狐
    今日小彩蛋:
    我们今天来猜一个游戏
    主角会在一个女声的呼唤中在一片蓝色的光中醒来,发现自己在生命维持装置(CARE UNIT)里,还丧失了记忆。
    主角会经过一条窄窄的通道,往前走到一片悬崖,音乐响起,看到一片壮观的草原的景色。
    主角走出来还会遇到一个叫elma的角色。
    猜猜这是啥游戏?













    欢迎来自风之杖的这些老熟人

  • h
    hhgjf
    话说前几天泥潭大姨妈的时候有个新闻没说,就是Game Informer确认了说BotW的开发团队总共才一百多人.最初这个新闻出来是宫本猫接受GI采访,确认了Monolith参与了BotW开发,提到有一百多人的字眼.有人以为是单Monolith就贡献了百多人的团队,激动到屁滚尿流.后来确认了是EPD加Monolith总共出了百多人.
  • 狸狸狐
    http://www.gameinformer.com/b/ne ... th-of-the-wild.aspx
    原视频需爬墙

    可能最初是翻译的问题
    “Yes they are involved in this Zelda. People from Tokyo and Kyoto are working together on this. There is a team of over 100 [from Monolith] helping work on this project, and their work has really been helpful.”

    忽略那个括号,结合上下文来看的话确实很容易会这么理解
    最新新闻如下

    http://www.gameinformer.com/b/ne ... th-of-the-wild.aspx

    Update:Nintendo has clarified how it is working with Monolith on The Legend of Zelda: Breath of the Wild.

    Last week we learned that Nintendo was working with Xenoblade Chronicles X developer Monolith Soft on the new The Legend of Zelda: Breath of the Wild when Shigeru Miyamoto told us that over 100 people were on the team. This week, we were able to confirm that the entire Zelda team is over 100 people, which includes both Nintendo and Monolith Soft, as opposed to 100 from Monolith alone.

  • 旅人救世剑
    有什么不满意的,要是能现在订购我马上扔钱!
  • 6
    66367749
    这已经算任天堂的大制作了,不过这100人都是正式工,那些做后部支持(BUG测试,CG制作等)的不在此列。
    100人,我想到了GTMD姚撞仙
  • a
    awy47
    说的大概是the witness
  • 云际异火
    进行一下猜测
    城镇需要推进主线才能出现(比如:重建或者新道具到达,也有可能是从遗迹里出现之类的)
    分散式的多头剧情线,然后要根据地图探索来触发和推动,可能在很长一段时间里没有完全意义的主线,而是地图剧情发展到一定程度后触发节点任务

    多半这次探索元素要占据主要游玩体验,解密退居二线了
  • q
    qianoooo
    半年前和现在几乎都是差不多公开的内容,但是现在都是狂吹Goty的节奏
  • 6
    66367749
    因为媒体都被塞钱了,行不

    —— 来自 Xiaomi MI 5, Android 6.0.1上的S1Next-鹅版
  • 后藤P
    最近开始狂吹的是媒体,因为他们玩到了完整版
    这贴troll真他妈多
  • 路西菲尔
    最讨厌耐力和武器损耗,居然都有了
  • 前列腺按摩
    这难道不是玩过和没玩过的区别吗