[Dota和LOL青最喜欢的数据大战来了]DFC说了,Dota2在北美和欧
- 你们好奇怪http://www.gamesindustry.biz/art ... most-played-pc-game
In the first quarter of 2013, Valve Software's Dota 2 passed Riot Games' League of Legends as the most played "core" PC title, according to a report from DFC Intelligence. The report covers PC gaming in North America and Europe based on the DFC Intelligence PC Game Meter service, which combines data from multiple sources, including real-time stats from Xfire's 23 million users.
哪位大爷快去把这报告买下来公布下详细数据
http://dfcint.com/zcart/index.ph ... amp;products_id=229 - 小李子大脸猫
- wwmmxtwitch直播上面LOL人数是DOTA2的十几倍是怎么回事?
- printer22我觉得这俩都不算一个类型的游戏了吧
DOTA那高贵冷艳的操作不是LOL可比,也没必要去比。 - meltingwhite这俩游戏双修的也有不少人把,我真心搞不懂战来战去的是为个毛
- rubile我就是双修的。两个游戏的机制和思路完全不一样。
- 真实之影dota2和LOL是游戏区的种和种命么
- bombercmDOTA2在线峰值10万几个月,然后二十万上下爬到三十万,数据都公开的。总不见得LOL500万用户470万全在中国吧。
这文章谁信谁傻逼。 - 尼尼尼
海啸了
- ciokexlol在欧美只有20万?
- 饼脸遥傻逼怎么都能战起来的 因为他们爱战爱优越感远胜过爱打游戏
- 科本学士我看有数据LOL国服2012年某个月统计的在线人数是130万,现在应该更多吧,也许大头真是在国内?
- 终结之心这个海啸的方式值得TVgame各大厂商借鉴!
据统计,敝公司尽全力开发的软体《****》在上市后便立刻取得了巨大的成功
首周销量已超过某系列名作历史最高首周销量
但由于各种原因,具体数字不便向玩家公布,请继续关注我们,感谢你们的支持 - doki下了dota2玩了把单机……这量游戏除了地图都是方的,相差还是很大的……至少我觉得
- 幽远ghofar哎哟先战五页来列出足够的论据证明LOL比DOTA2烂吧。
这口气说得好像DOTA2比LOL更好更棒没有小学生是一个天然存在不需要证明的公理似的。 - jianzhan拿DOTA2战LOL没啥稀奇,就像游戏区一些人喜欢拿忍龙战战神一样...
我就是双修的,两个都玩的不亦乐乎 - lostchild两个都在玩 dota2服务器太烂了 想好好玩都没机会
两个游戏思路 节奏都不一样 没啥好比的 - anzuzou这还需要证明吗 人多的那个肯定是烂,人家是高贵冷艳的贵族游戏,你们这种贱民只配玩XX拉
- lagunablade还是这位说的对,但还请大人赏个国服符文页 我好拿去换史诗箱子的钥匙
小弟我先跪谢了
话说两个都是立志于走亲民路线的游戏 都能打成这样天朝的市场还真是。 也许只是和外服一样简简单单随手就都能玩到 没有各种坑爹问题 这种无聊的嘴炮会少很多 - rubile这道理很简单,一个非常容易理解的类比:
同一个后宫动画都能因为正宫问题引发党争,连不管谁是正宫谁是侧室总结其实就一句话——都不过是男主床上的菜这点都无视了。 - lagunablade的确艹什么样的妹 的确啥时候都 把你的品位给代表了 反正放在别人眼里啊 来一发这种关系速来牵扯太多。
当然了用这种比喻实在是~~~ 首先你得有一个女朋友 - 特殊字符这不是问题,数次dota2 vs LOL的帖子里都有LOLER都表示,玩LOL有妹子,玩DOTA只能当卢瑟,这么说来,广大LOLER的配偶问题应该不难解决
- elliotky咦?数据呢?
- mhfdt难道这不是LOL更加平易近人的隐喻吗
- 金闪闪不如来编段假新闻吧。
In the last quarter of 2015, Jumpw's 300hero passed Valve Software's Dota 2 and Riot Games' League of Legends as the most played "core" PC title, according to a report from DFC Intelligence. The report covers PC gaming in North America and Europe based on the DFC Intelligence PC Game Meter service, which combines data from multiple sources, including real-time stats from Xfire's 23 million users.
The 300hero Attracted all gamers around the world simply because it had all of Dota 2 and LoL heroes. Now In support of the Activision Blizzard Inc, it will be included in the 2016 WCG & ESWC. - 逍遥虫我觉得玩家数量上dota2和lol没有可比性
- lagunablade太过分了 果然现在造谣好廉价 也许因为围观群众一直就没有啥智商吧
但是GJ - mondengel
骗鬼叻
跟你说EVA的观众比火影的多了 你敢信? - rubile在你谈论公测后玩的人数谁多之前,先想一下什么时候才能把公测弄出来。要知道,这话2年前科隆展时就有人说,2年后还是这同样的话。这期间LOL用户都翻了快8倍了!
- xjy110207顶楼那个新闻没人点进去看么 - = 就dfc一家说dota2超过lol, 拳头自己的数据是50w峰值, 阀门自己的数据是32w峰值 - =
哪里超了,当然可以说拳头作假 妥妥的 - mondengelUpdate: Riot have poured cold water on DFC’s somewhat dubious report, asserting that they see over 500,000 concurrent LoL players in the US and Europe alone (as opposed to Dota 2′s 300,000 odd globally). Riot tell me that DFC “is in the process of pulling their press release promoting this report.” So LoL very much remains king of MOBA castle, whichever angle you look at it from.
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LATEST STEAM NEWS
LOL 欧洲北美50万在线 Dota2全球峰值30万
DFC的统计好像是核心玩家什么的,考虑了玩家的游戏时间云云 - rubile大菠萝3?你这黑得够深沉的啊。我就说一句:不要小瞧一个品牌的消亡速度。
- aladeen
- rubile毁灭公爵也有,于是它死了。
- 多多天下DFC缩了,哈哈哈哈哈
Update: Other outlets and communities, including PCGamer and NeoGAF, have expressed skepticism about DFC Intelligence's data on this matter. With Xfire - mentioned in DFC's report - as a data source, one can see that League of Legends sits at number one with 83,009 users as of this writing, while Valve's Dota 2 is at number six with 6,685 users. Valve's live statistics on the Dota 2 Community Hub show 251,982 concurrent players in-game on Steam, while Riot stated in March that League of Legends has over 5 million peak concurrent players worldwide.
GamesIndustry International reached out to DFC Intelligence analyst David Cole for further comment on the story. Cole stands by DFC's report on player usage, but declined to release more detailed data. He points to Asian markets like China for the discrepancy in statistics.
"We have this service that tracks usage of PC games. League of Legends is always on top by a huge margin, an order of magnitude. The only time anything came close was the launch of Diablo III, but just for a short time. Dota 2 showed a huge bump in usage; first product to do that well in a long time," said Cole in a statement to GamesIndustry International.
"The thing is globally [League of Legends] is still much bigger because we don't track Asia and many of the small markets they have penetrated. Our tracking is only key Western markets. China alone counts for way more usage of [League of Legends] than the rest of the world, so that is the major footnote we have been telling everyone," he added. "The main news to me was that Dota 2 has been a huge success."
Update 2: Riot Games has challenged DFC Intelligence's report and approached GamesIndustry International with its own statistics on the matter. According to a Riot Games spokesperson, League of Legends sees "over 500,000 peak concurrent players every day on just the EU West shard," which doesn't even touch on players in the United States. This is contrasted with the 325,879 players that Valve's Steamgraph shows as the all-time high for Dota 2 Beta.
“You can see how we would have some issues with the accuracy of this report," said the Riot Games spokesperson in a statement.
这临时工干的,我们追查到他他还狡辩 - Bhagavan
你又来反串了吗
- 终结之心xfire肯定被腾讯收购了
- bombercm有了STEAM还要再开XFIRE,不知道是个什么想法……