我眼拙 现在3DS的画面和PSP比高在哪里

  • 特殊字符
    好又如何,坏又如何
    我觉得现在的索饭应该是考虑下PSP2到底能不能出的来为好
  • s
    sowo
    同问,真没感觉比psp高到哪里去了
  • a
    akane3000
    PSP2出了还是走高性能HARD CORE路线照样死,而且会死的很惨
  • g
    gil
    一样的满屏马赛克,没区别
  • 任毒瘤
    首发游戏因该还没发挥机能吧
  • 柯特罗大尉
    裸眼3D嘛,得用斗鸡眼看才能感受到的
  • a
    akane3000
    改神都黑索了,看索匪垂死挣扎真有趣
  • b
    blazeknife
    这个又是毒瘤的官方P图传统..........
    谁信谁傻逼.........
  • 罗罗诺亚
    至少买三个阉割机才能升到最终版的任地狱掌机?谁首入谁213
  • 特殊字符
    满不满意要让我看到实机的三D效果才知道,据说看过的都说效果很赞
  • G
    GALLADE
    欢迎继续脑补分辨率高潮,反正720P1080i1080P互相之间都脑补这么多年了啊哈哈
  • a
    avanlon
    我觉得老任明显把苹果当做更大的对手
    于是 画面什么的和IPHONE一个级别就够了
  • d
    dreamlost
    为啥要比psp高? psp是啥?
  • M
    Macro
    出俩版啊

    PSP是普通版,3DS版加个3D效果

    就跟PS2后期和WII初期一样
  • a
    akane3000
    除了上屏没填满稍微难看点其他我完全满意
    其实已经说过无数遍了,掌机关键还是续航,PSP不接电源玩持久力太差了。
    3.5寸屏800*240分辨率不低了,我又没有写轮眼。
    加上堪称豪华的阵容任青头顶青天狂喜乱舞了那是必然的。
  • w
    winterfall
    psp装机量都是废的,因为盗版太严重,而且psp用户的年龄区段更擅长使用盗版

    不过在日本倒是很可能出现双轨制,因为psp在日本还算成功吧
  • 6
    66666
    3DS的续航不用你们担心,任天堂在官网上说的很清楚:- Nintendo looking to match battery life of the DSi
  • a
    akane3000
    本帖最后由 akane3000 于 2010-6-16 11:35 编辑

    我觉得追上6年钱改成绝杀比较好,终于把半死不活的PSP送进坟墓了。3DS公布出来的信息那么少,那几个也就是初期游戏画面而已,后期会高出很多是必然的。
    何况我没看出来哪里差啊
  • e
    elhaym555
    不讽刺严肃的说,3DS技能高不高不重要,关键是现在日式厂商就只有这个级别的技术,PSP这个级别的对日本现在那些个厂商正好合适,你给他们一个超越PS3的3DS也做不来。
    可以预见以婊子SE社为首的,估计都笑烂了,又可以再复刻移植一遍了
  • x
    xvid
    强的地方不就是3D吗?还来个括号“不算3D”……不算3D阿凡达就是个阿凡提
  • a
    akane3000
    一句话总结:PSP已死,有事烧纸
  • y
    ylgtx
    之前说接近ps3,360,想想再不济也有ps2、gc的水准,现在就和psp一个档次了。
  • M
    Macro
    虽说PSP盗版的确严重

    不过这句话,你直接说卖给中国的太多不就得了……
  • z
    zerged
    sony这边不给力有啥办法
  • 8
    83913536
    PSP2出来性能超XBOX 续航4小时 你们满意么?
  • a
    akane3000
    便携蓝光的画质相信索尼不是做不出来,但是那种一小时续航的炕山芋真的有市场吗?
    另外我眼镜度数比较高,真没看出来这些画面哪里差了,PSP首发我配的真三,你拿那个画面跟PW比比。
  • f
    fune
    上个星期还看到良心索匪说掌机画面到PSP没必要再升了。
    这发布了一个机能你我能接受,第三派对更能接受的后续机,你还拿什么六年前的机能说个什么事。
  • a
    akane3000
    爱疯死,谁玩谁傻逼
  • s
    shkillone1
    看iphone4什么?看它的价格?
  • C
    ChrisSnake
    233~索尼不出后继机种是对的~掌机市场没法再战了~

    爱疯不是掌机~不要相提并论~
  • S
    SRX-ATX
    要在2011年真有XBOX的画面能连玩4小时外加和3DS大小差不多的体积,别人不敢说,我一定要。
  • h
    henryzyl
    PSP2两年内出不来吧。
  • t
    tommyzzj
    KHBBS那张说是实机图你信吗?

    拿到手上连字都有狗牙
  • c
    coolhorsems
    看到索匪吃瘪感到甚是欣慰

    就看看这次3DS是不是从第三方坟墓转变成为第三方天堂了
  • s
    solduchamp
    先不说LZ你在玩PSP王国之心时见到这么没锯齿的画面?

    现在CAPCOM一个游戏就把所有掌机游戏都秒了。。。







    So, we got shuffled past a 3DS at a rapid pace this morning on our way out of the Nintendo keynote, but we\'ve just had an opportunity to play some titles and really get a feel for the thing... and we\'re pretty impressed. Before we were only shown a technical demo, but at Nintendo\'s booth there are games, games, games. The booth was about evenly split between playable tech demos, non-playable live-rendered trailers, and regular 3D movies. Nintendo clearly is hard at work on titles for its system, and there\'s plenty of third party clout getting into the mix. Still, what impressed us more than the quantity was the quality. Most of the games are pretty easily on the level of iPhone 3GS graphics, and the 3D effect \"just worked\" on most all of them. Follow after the break for our full thoughts.

    Update: We\'ve also got partial tech specs on the handheld -- find them after the break, too.

    Update 2: We added a video of nintendogs + cats gameplay. It\'s very adorable, we assure you.
    E3 2010 - Nintendo 3DS preview


    The main thing with the system is that if you aren\'t looking straight on at the screen, you\'ll lose the 3D effect. There\'s a slight blip in image when you cross over that plane, but it\'s pretty easy to get back into the 3D range. We\'d like to see what it\'s like on a bumpy subway ride, but the jostles of gaming aren\'t enough to knock us out too frequently. The screen itself is very high quality, and while it\'s just the slightest bit brighter and cleaner with 3D turned off (that 3D depth slider comes in handy for customizing the experience) it takes nowhere near the hit in brightness that you get with 3D glasses. Our one other qualm might be the tendency of blacks to get a bit metallic at slightly off angles. Oh, and a note on our shots of the device: Nintendo fought hard to keep us from taking direct pictures of the screen, because it doesn\'t photograph well at all, so if you\'re concerned about the screen due to some of the shots you\'ve seen, don\'t be: it\'s fine, possibly even great.

    The bottom screen looks just like a slightly sharper DS screen, and we found ourselves not thrilled about flipping our eyes between the two screens when the top one had 3D on. Luckily, most of the gameplay didn\'t require more than our peripheral vision for the lower screen.

    There isn\'t so much to say about the physicality of the system outside of the analog nub. It\'s larger and moves further than the PSP equivalent, and it\'s a very welcome inclusion in the 3DS control scheme. Overall the hardware feels very solid and \"premium,\" if just a bit chubby, though we\'re told what we\'re looking at right now is a developer preview that might not carry over 100% in fit, form and finish to the final unit.

    The three VGA cameras (one in the front, two in the back) all work about as well as you\'d expect a VGA camera to perform, though we did appreciate the snappy shutter speed in the 3D photo-taking app. Similar to the Fujifilm Finepix Real 3D W1, you can operate a slider to set how far apart the dual images are, in order to find a spacing that your eyes are comfortable resolving. Unlike the Finepix Real 3D W1, you don\'t get sick looking at the screen.

    Here are a few of the standout titles we played around with:

    * Our first go at the system was nintendogs + cats, and we were quickly won over by the adorable beagle we adopted. The frisbee seems to pop just slightly off the screen when it\'s held up by this furry friend, and you can almost feel the dog\'s paws resting up against the screen.
    * Metal Gear Solid: Snake Eater 3D \"The Naked Sample,\" meanwhile, was very impressive for a camera-control-only hands-on. A pitch-perfect replica of the first jungle level of Metal Gear Solid 3, the demo showed the handheld more than capable of PS2-quality graphics, with enough seamlessly integrated pop-out and depth effects (the foliage) to emulate a window into Snake\'s little world.
    * Resident Evil Revelations had some of the best graphics we\'ve ever seen on a mobile device, though they were only for close-cropped cutscenes of characters -- we doubt they can keep up this sort of fidelity throughout, and the title wasn\'t playable. Still, a modicum of camera control let us know what we were viewing was live-rendered, and it was impressive indeed.
    * Kid Icarus wasn\'t playable, sadly, and graphics were a little blocky, but a brief video didn\'t completely fail to impress. Of all the 3D environments we saw for Nintendo\'s new handheld, Pit\'s rail shooter segments dizzily dodging laser beams showed the most stereoscopic depth.
    * Space shooter StarFox 3D was one editor\'s favorite, and not just becuase it was actually playable -- like Metal Gear Solid, the demo brought the original game\'s first level to life convincingly, but also showed off quite satisfactory physical controls. We flew under arches in StarFox and through hoops in PilotWings with deft little motions of the analog slider, which we found both less touchy and more grippy than Sony\'s PSP nub. And oh yes, double-taps of the 3DS shoulder buttons had us performing loads of barrel rolls.
    * Augmented reality: We love augmented reality in theory, and the addition of 3D and a bit of Nintendo-style insanity serves it well. We played one game where we strafed around an item card on the table, which blossomed a 3D monster bent on our destruction. Unfortunately, our intuition to lean around the object kept on taking us out of the 3DS\'s 3D sweet spot. Another game was much more effective, scanning our face with the front camera, and then pasting that face on flying robotic enemies that we could pan the 3DS around to aim at and attack.
    * Trailers for movies including Legend of the Guardians and Disney\'s Tangled showed we\'ve come a long way since the days of sub-25fps MobiClip framerates -- both had plenty of stereoscopic effects and no visible artifacting, and were perfectly watchable in either 2D or 3D modes.
    * Racing games are a shoe-in for 3D, and Ridge Racer was very comfortable to play, if not too particularly astonishing visually.
    * Classics collection: Something we wouldn\'t expect, but a roundup of a few of Nintendo\'s classic titles (Super Mario Bros., Yoshi\'s Island were a couple we saw) is actually served pretty will by the 3DS, with those familiar pixelated backgrounds given just a bit of depth. It\'s unclear if, when or how this would hit market, but we sure hope it does.


    Notably we didn\'t see any titles using the accelerometer or gyroscope, but we anticipate good things once developers begin using them. Nintendo also isn\'t showing how 3DS might be backward compatible with existing DS titles, though it seems like it fairly trivial process to crop the screen or blow up pixels.

    Overall, we\'re pretty impressed with what Nintendo had to show, both in hardware and in software. Whether this will be enough to overcome the building threat of the iPhone remains to be seen, but it\'s a clear evolutionary step past the DS, and offers something in a handheld that will take years to really catch on with our big people consoles in the living room.

    瘾科技在试玩时已经证实了虽然不能玩但确实是即时演算
    编辑还说这是他在掌上设备上见过的最好的画面
  • 狸狸狐
  • Q
    Quantum
    实机画面基本证实了,高出PSP倒还是没问题的

    老任千万别这样就确定下来呀,换个大点像素高点的屏吧,求你了
  • M
    Macro
    要是年内发售,屏幕肯定就定下来了
    如果能拖到明年,还是有可能换屏的

    一切看发售日