全境封锁(the division)讨论帖

  • 你的全家
    暗区虽然喊得凶 但是暗区实际收益和挑战一比其实十分可怜

    挑战稳定20~40分钟必定1个30装等的金色 凤凰币30起 还能看脸几率出金 暗区能掉出来的挑战都能

    暗区凤凰币一个boss1~3点 还要跟人抢 boss没了就没了 金装完全看脸 06的暗区商店消耗的还是凤凰币 m44图纸接近200 制作要看脸的金色特工科技 出来特性还是得看脸 真是温馨感人

    顺带一提无论哪里掉落的玩意天赋似乎都不怎么样 除了那些固定名字的 不过固定名字的天赋其实本身也就不行了

    暗区pvp状况呢 外挂我确实没遇到 但是收益低的可怜 出金色按小时计算

    然后一次收9格 到了30就要慢慢跑出暗区清理箱子

    挂包还是事故多发地带 昨天挂包之前清怪扔的追踪地雷不小心擦到人变成了红名 于是顺手就杀掉了

    收获橙色握把1

    那个不幸的玩家呢?本身我们也没有意愿要杀掉他 但是一次意外 他几十分钟 甚至数小时以来的唯一一件橙装就这么进了别人的回收箱 游戏体验差到爆炸

    顺带一提这位玩家也是有队伍的 一队四个人和我们之后一共打了三场全灭两次 灭了我们一次

    还有独狼抢挂钩的 也是直接就集火干掉了 知道独狼辛苦所以东西没拿他的 但是他也是倒了大霉 鬼知道会不会有其他人捡他东西呢~总之也是辛苦钱没了 他的游戏体验非常差

    最近认识的大佬全身装备齐全已经没有了追求 百无聊赖开始深夜组队刷暗区 要求是不要怕掉级 不考虑刷怪 就是刷人 打到后来听到对面骂人拍桌子 他游戏体验真的是差到家了

    我们倒是杀的开心刺激 pvp打起来都能感觉到脖子上血管在跳 不过我本身就不喜欢恶意pvp 干的不多

    红名rouge的收益也低的可以 我打到骷髅头 撑到时间结束 哇 好多暗区币哟

    然而暗区币有个屁用 而且死了掉的更多 而且掉等级 而且随便找一两队小怪打过去暗区币就比这个多了 给凤凰币行吗

    白色金圈骷髅头之后刷玩家每多一个人头给多少凤凰币 人头越往后给的越多 骷髅头互杀掠夺对方本次骷髅头期间凤凰币所得 再开放凤凰币购买金色特工科技的口子(价格昂贵)

    保证整个暗区基本就没什么好人了 见面都是枪指着的
  • v
    vorastrix
    暗区farm要找路线,升级和装备其实都挺快的…拾荒堆到100+,然后地图中间的停机坪boss-停机坪北面的地铁boss-打完之后停机坪东北方向地铁出来跑到东面的战区boss-停机坪boss这样循环刷,一趟最少6+紫装。
    当然橙装的掉率还是感人……昨晚干了一晚三个橙,agent tech若干,几十点凤凰点,暗区等级32-37
  • v
    vorastrix
    另外你这素质也是够可以的了……抢橙装,就因为挂东西杀独狼gooooood 4 u
  • l
    lesson
    现在装备毕业,专门找那些主动红名挑事的玩,1V4也不怕
  • 牧濑紅莉栖
    养个金骷髅出来杀一下能升3级 爽的不行
  • 気の优昙华
    昨晚做医院那区的支线 4个支线做了3个 然后去了边上那个主线本 联机模式
    进去任务变重玩状态。。然后打完了主线本任务还是重玩状态 我直接去做了剩下那个支线。。结果不提示我这地区任务完成 也没去下个区的提示。。。然后去任务点天上那条线也没了。。。。这是什么问题。。。。。
  • 你的全家
    6紫装没用呀 紫装我都懒得拿的 进DZ不就指望橙色么

    agent tech我基本上跑个十圈能拿一次金色 我前几天默默记了个数

    凤凰点……就不评价了 DZ的凤凰点收入简直凄惨
  • 你的全家
    橙装还真不是刻意去抢的 纯粹是意外

    然后孤狼挂包我也是懒得动手的 都说了我懒得捡紫装基本不需要挂包的 降落区都是在外围看着队友防止被搞的(当然我这种身上什么都没有就在旁边晃实际上让其他人也很紧张) 这锅归队友 不过他一开火我也红 我红了之后肯定要清理周边了不然死了太倒霉

    这事不是个孤例 是个现象 贴吧那边独狼贴有不少人哀嚎这个问题 自己发信号清怪痛苦(我倒是在想单清降落区都不行还打什么孤狼……) 抢钩子被人怒干 挂个包痛苦无比 当然massive本身游戏设计对孤狼玩法就不友好

    暗区pvp我最讨厌的一点就是pvp发生了基本都是恶意pvp 就算最开始是个误会 一旦pvp发生肯定有人要当坏人 而且现在来说觉得坏人惩罚太重 要降低坏人惩罚鼓励pvp欢乐干起来

    然而要欢乐干起来给个特工模拟战多好 安全屋匹配一下出去干他妈的 暗区我是真的不喜欢
  • 你的全家
    1v4你想多了 没事找事队伍也是装备毕业百无聊赖闲的蛋疼的

    就想想4个自己打1个自己的惨状好了
  • 和谐圣光
    有没有教程阿,有时候我裸连确实卡的不行
  • 和谐圣光
    列克星敦公寓吗,最后BOSS感觉有点难阿
  • c
    chrispig
    暗区再提高红名收益那就不用打了 见人就怼了
    然而大家都顾着怼人,没人打怪,根本没有掉落
  • 喵是好人
    更新不是说打人也有系统送的掉落
  • 偶卖糕的
    育碧这又想强推暗区又降低暗区收益,真心让人看不懂
  • b
    blackwhalebest
    我觉得想强推暗区的是massive,包括第一个2013年的预告片都是暗区内的。降低暗区收益提高暗区生存难度的是育碧。希望之后更新能把暗区的内容搞的更丰富点,现在那么大块地方除了野怪和pvp就没啥干的
  • 炮姐的钢镚
    @你的全家
    我前两天刚在挂包的地方被挂抢了一个橙色握把。。

    ----发送自Sony E6883,Android 5.1.1
  • 炮姐的钢镚
    讲道理现在比起凤凰币来说金色特工科技才是最难的道具吧,特工科技部门箱子2h一刷,其他地方的箱子都隐蔽的要死,跑一圈地图不一定拿得到一个,然而暗区所有图纸全是3个那玩意起。本来以为暗区50高高兴兴买了图纸开始大建,结果刚赌出一把差不多的aug一看材料没了,买了一堆其他的图纸根本没法做,昨晚上跟着大佬跑了4个小时只找箱子才收获2个。跟这个一比,凤凰币只要找基友刷一次轻松愉快的列克星敦就可以有30多入手,更别提秋之期盼那种bug了

    ----发送自Sony E6883,Android 5.1.1
  • 你的全家
    对的 所以说暗区收益完全不如pve
    特工科技这个实在是太他妈坑了。。。黑科技装备零件造出来一把……定制M44?美国人你逗我 至少是脱壳尾翼稳定穿甲弹M44好吗!
  • 你的全家
    不一定是挂 先手打人都是秒 如果是智障流 是可以一瞬间秒的
  • 炮姐的钢镚
    @你的全家
    正常人无论如何也不可能拿ak打出散弹枪的效果来还在2秒内打死我们三个人的。。

    ----发送自Sony E6883,Android 5.1.1
  • 炮姐的钢镚
    @你的全家
    主要问题是特工科技是现在做某些枪的唯一途径,所以虽然效率很低但是不刷不行

    ----发送自Sony E6883,Android 5.1.1
  • 哈罗
    满级后刷到10多万dps,突然感觉好无聊
    开放地图在满级后变成笑话,副本各种单调,boss还真他妈从头到尾都是厚皮杂兵
    本来战斗和敌人就单一,结果原本挺期待的装备系统也只是对d3的拙劣模仿,装备天赋极度缺乏想象力,金枪特性被destiny吊打
    反正我换完一身行头后,只觉得伤害数字膨胀了,敌人不再那么bullet sponge了,其他方面没多大变化
  • v
    vorastrix
    去游民三大妈之类的去下一个啊....有人做了,division ping各个服务器的软件
  • v
    vorastrix
    DPS的计算方式挺搞笑的....第一次见到把后坐力准星偏移都计算在内的游戏lol
  • b
    betterman
    这游戏玩到现在感觉就是已经达到full potential了,今后1年的DLC再怎么搞也就这样了,进本不会有什么变化。和destiny简直一天一地。
  • 3
    350280002
    上周末才买 今天才有时间玩 然后发现打枪到敌人有反应中间隔了有1秒钟
    反正是直连 什么dns加速器都没用 能这样我感觉已经很不错了是吧(严肃脸
  • b
    bentusi
    你能跑回去就算不错了,好多副本开打了们就关上了,被踢出来就再也进不去
  • s
    skypride
    不能传送到队友身边?
  • k
    kimtoash
    https://www.youtube.com/watch?v=dsO0JIrlRCQ
    我从未见过如此扭曲之人……
  • なまにくATK
    纸面DPS简直像笑话啊,弹匣容量都算进去,结果一堆狙不如机枪,明明蹲点爆发输出贼高
  • w
    wzy200912345
    ZT NGA:
    明天维护顺便更新一个补丁

    暗区杀人被击杀损失降低,收益提高,幸存收益提高

    暗区箱子掉落金色物品

    提高暗区BOSS凤凰点数掉落

    提高暗区32级BOSS装备/材料掉落

    在暗区外可以传送到暗区检查点

    迈达斯减CD天赋改为接近目标伤害提高

    世界地图上的带名字精英不再重生

    Here’s the list of changes that will be implemented during the server maintenance on March 22nd, 2016


    GAMEPLAY

    Named enemies. will now drop better loot in Challenge mode than in Hard mode.
    Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.
    Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
    Modifications to the weapon talent: Trained.
    It can now only be rolled on Shotgun, Marksman rifles and Pistols
    Its bonus has been reduced from 1%-5% to a constant 0.1%
    For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones
    For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones
    Fixed a speed run exploit for the Rooftop Comm Relay mission
    Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill
    Fixed an issue where players became stuck in an emote animation if activated via chat while auto running
    Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent
    Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house
    Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage
    Fixed a bug where grenades would sometimes not display the blast radius warning before detonating
    Fixed an issue where some NPCs in low cover would not react to being shot by the player
    Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)
    Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world
    Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod
    DARK ZONE

    Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills
    Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
    The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
    Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory
    Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory
    Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
    Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
    Dark Zone Funds and Experience rewards for killing Rogue agents have been improved
    Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:
    Lvl 30: 1-3 Phoenix Credits
    Lvl 31: 2-4 Phoenix Credits
    Lvl 32: 3-5 Phoenix Credits
    Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.
    Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.
    Improved Dark Zone Chests items quality:
    Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)
    Keys chests now have a chance to drop High-End (Gold) items
    Dark Zone Funds drop rates and quantity on NPCs has been reduced.
    Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.
    Fixed instances where players would receive a DELTA error message when entering the Dark Zone
    Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
    Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player
    GRAPHICS

    Fixed a few lights that did not cast global illumination
    UI

    Added more information for Daily missions on the Map
    Tutorials have received some UI polish
    The Matchmaking menu now displays the mission difficulty rating more prominently
    The mini-map mission tracker has been optimized to be less confusing to players
    Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu
    Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing
    Fixed missing item icons in the Reward Claim Vendor's inventory
    Fixed incorrect side-missions being displayed in the Map legend
    AUDIO

    Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic
    Fixed a bug where the Zapper Turret mod had no sound
    Fixed a bug where the audio for entering a contaminated area would be cut-off
    Fixed a bug where audio would not play when scrolling through vanity items
    LOCALIZATION

    Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese
    In-game localization bug fixes
    PC

    Tobii Eye Tracking bug fixes and improvements
    On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings.
    Fixed an issue where the Map was sometimes difficult to navigate with a mouse
    Fixed issues with Hungarian, Korean, and Russian localizations
    Fixed an issue that prevented matchmaking while on the Map
    Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly
    Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01)
    XBOX ONE

    Fixed a bug where players could not reconnect to the servers after suspending the game on Xbox One
    Fixed a bug on Xbox One where unblocking a player would not be reflected in-game until title reboot
    PLAYSTATION 4

    Added an option to disable the PlayStation 4 controller speaker
    Improved textures and models streaming speed
    Fixed an issue where ISAC volume could get too loud when playing with headsets
  • w
    wzy200912345
    暗区部分

    玩家可以奶非敌对特工了;
    暗区检查点可以快速移动了;
    暗区离线时间20s->30s;
    箱子拿到包里的暗区装备可以标注new了;
    暗区干死玩家可拾取子弹/手雷/医疗包(不是从死了的玩家包里拾取);
    暗区嗝屁掉的经验和币减少了;
    存活的叛变特工获得的经验和币变多了;
    干死叛变特工获得的经验和币变多了;
    增加了31-32级怪物掉落的凤凰点数量:30-1~3/31-2~4/32-3~5
    提高31-32级怪物掉金装的概率;
    提高32级怪物掉金色特工科技的概率;
    30级开启的箱子掉蓝紫装;
    钥匙箱子掉紫金装;
  • e
    eX0bsidian
    凤凰币提高掉落被移除了,理由是会造成客户端不稳定,日了狗了,加个数字就会造成不稳定?连客户端都是土豆?

    autumn's hope刷枪弹被改了,不过这改得真搞笑,openworld的有名npc杀了就不复活了,那你要做成一个刷刷刷游戏干嘛?

    掉出地面的bug还是没动。。。这是现阶段最恶心的bug

    DPS计算就是个笑话,而且只要换装备dps显示就会出问题,所以各位还是自己看属性计算吧。。。

    别的修复都是release以来各种小问题,不算严重但都是会恶心人的,比如买图纸比较物品的时候不能下拉这种都修复了

    像我玩destiny从不掉嘎啦轰的,玩division也就指望patch 1.1 incursion里面的物品交易,让队里的欧提掉把蛇杖或者金色m1a给我了
  • m
    mikemow
    红名存活要是能给凤凰币 大家妥妥战得飞起不然还是和谐社会
    想PVP还不舍得大号掉经验 只能专门养小号
  • c
    cgzzjb
    别了,枪弹君
  • n
    nukejoker
    昨天和基友组了个野队挑战列克星顿,猛然发现这游戏居然是也是有战法牧铁三角配合的。
    一个英文玩家扛着防爆盾上前吸引火力,一个中文玩家拿着蛇杖爆头治疗包和急救四处救场,我和基友一人带着掩体和扫描,一人带着掩体和闪光,两把vector打侧翼。一路摧枯拉朽地把挑战推了。有史以来挑战打得最爽最顺利的一次。
  • v
    vorastrix
    啊,还有更智障的打法,找个坑四个人堆减CR智能掩体,然后一个人带免疫平台,一个枪弹平台,一个加攻治疗,一个扫描…………列克星敦?全程站撸,手雷飞过来都懒得躲…………
  • v
    vorastrix
    On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings
  • f
    fengsha
    我就准备走坦克路线,请推荐一把随身武器
  • f
    fengsha
    我就准备走坦克路线,请推荐一把**。
  • d
    diyushizhe
    这游戏存档ps4和pc可以云同步吗?
    有几个朋友在ps4,有几个在pc,而且pc环境恶劣,想再买个ps4版了。
  • d
    dxx9665
    随身武器搞**就是了啊,双管短散弹射速问题太惨
    **搞一个暴击回血天赋+爆头减CD天赋
  • l
    lley
    更新了1.5g?