欧美公司的图形技术也许不是画面效果最好的。

  • m
    md2
    考虑到容量…………比如真人的《x灵》更…………

    对了
    女皇,去换显示器就好了
    我们用14的
    你知道当时15的显示器比特例龙还贵地
  • p
    ppp
    一直以为日本的技术最好,没想到…………
  • 南洋涛涛
    西方的教育使欧美人喜欢成为先驱或者开拓者这类的角色,
    而东方的教育则让东方人更多的是作为改良者而存在(仅指技术方面)。日本从它当初成为世界制造工厂的时候开始,就走的是一条不断改良,不断精致的道路。有谁不喜欢精致的小巧的而又功能强大的东西呢?可能它比不上刚开发研制出来的全新的东西,但它确是已有技术的最佳应用。
    作为一个东方人,就游戏美工方面而言,美式的东西我实在是不怎么喜欢,感觉不到什么特别的美感,无论它的技术有多么先进、多么超前、多么不可逾越。
  • j
    jjx01
    FF7那会SQUARE刚起步
  • n
    nohana
  • d
    dongdong-remix
    8看下去了
    因为看到一半就有话说
    这个竟然拿JSRF和ZLEDA比
    这个......
    抛开机能不说
    本身使用的技术就有着很大的区别,而且实际效果我怎么也觉得是ZLEDA好~!生动就是一切~!
  • T
    Terry.B
    一脚踢飞,用计算机画和用油笔画有本质区别吗?在工作站上画就不叫美工了?
    别和我争,想争的话先去http://www.chinadv.com扫扫盲。
  • T
    Terry.B
    土人,知道FC光枪游戏的实现原理吗?要不要我把李可文拉来告诉你这些把戏怎么实现?
  • T
    Terry.B
    嘿嘿,手头有点东西,想抽空翻出来呢
    focus和下帝有兴趣吗?
    不要问我是从哪里搞到的;)

    Welcome to the Xbox Development Kit
    [This documentation is preliminary and subject to change.]

    Welcome to the Xbox Development Kit (XDK). This kit includes the toolset that enables game developers to create outstanding games for Xbox. The XDK includes:

    The Xbox console running the Xbox System Software, on which to run and test Xbox games.
    Tools and utilities to make Xbox game development simple.
    Code samples to demonstrate the capabilities of the Xbox.
    Documentation for the Xbox software, including the Xbox Title Libraries (XTL), Xbox System Software, and XDK samples and tools.
    Goals
    The goal of the XDK is to provide game developers with a consistent, powerful, robust toolset for creating incredible games on the Xbox. The Xbox is the most powerful and exciting game system available to consumers, with features never before seen on a home game console. These features allow the creation of new types of games that are more fun and more advanced than ever before. Every game developed for the Xbox, whether by Microsoft or a third party, leverages the features and tools provided by the XDK.

    The XDK is a complete toolkit for the development of Xbox game code. The XDK provides the compiler and libraries for development and the console hardware for testing purposes. Content development tools, however, are not included in the XDK. This includes tools such as 3-D modeling software, graphics programs for art creation, and music composition software. Instead, other Microsoft or third-party tools can be used by developers to create game content, which is then programmed and tested using the XDK.

    The Xbox System Software
    The Xbox console will only run code written for the Xbox. Xbox executable code is compiled on a Microsoft® Windows® development system using the Microsoft® Visual C++® compiler provided with the XDK, and then copied to and launched on the Xbox console using XDK tools.

    The Xbox System Software is made up of the following components:

    Xbox kernel: A small, fast kernel in system read-only memory (ROM) on every console.
    Xbox Dashboard: A collection of routines permanently resident on the Xbox system hard disk that provide user interfaces and services for all Xbox features available when a game is not running. These include configuration utilities and media players.
    Xbox Title Libraries: Libraries that are linked with every Xbox game developed and are part of the shipping title.
    The XTL is composed of function libraries provided with the XDK for developing Xbox executables. It provides the benefits of mature libraries, such as services based on the Microsoft® Win32® and Microsoft® DirectX® libraries. Unlike traditional PC/Win32 development, all Xbox Title Libraries are optimized specifically for the Xbox hardware. Because the system software and hardware is known and fixed, Xbox games will offer performance and reliability beyond any comparable PC-based applications.

    For more information, see Xbox Software Architecture.

    Development Tools
    Visual C++
    The development tools included with the XDK are based on Visual C++. See Working with the Xbox Executable Model and Visual C++ 7.0 Command-Line Compiler for additional information.

    Console Hardware
    The XDK development console is a development and debug version of the Xbox console that matches the retail console in hardware and functionality while providing additional debug and development capabilities (for example, these consoles can be debugged remotely using the Visual C++ debugger). To get started using your Xbox console and development system, see Setting Up Your Console and Development System.

    Xbox SDK Documentation, Samples, and Tools
    Documentation
    The XDK Help documentation consists of game development information, library references, and documentation of tools and samples.

    Tools and Samples
    The XDK includes tools and sample source code to help developers learn about the Xbox Title Libraries and techniques for creating Xbox games. Source code files are installed with the XDK Help on the development system, and some are included in compiled format with the Xbox System Software to be run on the console. For more information about XDK tools, see Tools. For more information about sample code, see Samples.

    Release Notes and Readme Files
    Release notes and readme files contain late-breaking information, installation instructions, and corrections and issues with specific XDK versions. You can access the most up-to-date versions of the XDK release notes and readme files on the Xbox developer support Web site athttps://xds.xbox.com.

    XDK Updates
    The XDK is continually being enhanced and updated. Periodically, new XDK releases will be made available that provide new or improved features for Xbox game titles. Your account managers and mailings from Microsoft will keep you apprised of new releases. Releases are made available for download athttps://xds.xbox.com.

    Built on Tuesday, June 04, 2002. Build #4627.

    Unpublished work. © 2000-2002 Microsoft Corporation. All rights reserved.
  • T
    TriForce
    说厂商可能过了点,名称为 BITS STUDIOS
    看下图,GBC游戏R-TYPE DX,活生生作出了半透明效果。无论是敌人、我方的单元还是各种子弹,一律动态半透明效果。两张图中生体化的墙壁颜色不同,事实上,游戏中它的色彩在不停地渐渐变化。


    下面两张图可以看到活动块的多少。


    下面是仍然是GBC的游戏WARLOCKED,即时战略,游戏做的非常流畅,GBC游戏中的无印良品。


    该厂03年将有GC游戏DIE HARD和GBA游戏WIZARDS发售,其中WIZARDS使用的是WARLOCKED的世界观,而且类型是RTS。期待……
  • d
    dongdong-remix
    楼上贴的效果的确有些夸张
    找些资料的说
    不过那个GC的虎胆龙威实在不恭维
    晕,是N的第二方?
  • T
    TriForce
    该厂看来似乎和N关系密切。
  • d
    dongdong-remix
    游戏都是由NINTENDO发行的
    单纯的去查这个公司的话
    未必有结果

    不错不错
    楼上的ID强
  • b
    blacko
    当然有,Namco.





    -------------------------------------------------------
    日本和美国的程序员还相互学习呢,不知道楼主激动什么
    民族风格的不同造就两国程序员的不同。

    老美讲究个性,且该国聚集了大量精英,技术上目前走在世界前列。
    日本讲究严谨,做软件的仕和开发过程十分严谨,程序质量很高。
    当然,并非说米国的就不严谨,日本的技术就不行。几乎每个国家都有软件天才,这是以人为区分的,不是以国家。
    米国的优势使它吸引了众多人才,学院里的研究室里有很多外国人在研究着新的技术,楼主把米国人神化了。
    技术是为应用服务的,这一点,在游戏上,日本做得比米国强多了。


    未来还是属于中国的。所以我说米国技术暂时处于前列。
    从历史来看,大部分时间中国在世界上遥遥领先于其他国家――从现在的趋势看也是这样――虽然从目前来看中国的大学和研究所并不利于这一点。:)
  • m
    md2
    去了米国拿了绿卡就是米国人
    仅从统计数据来说……………………

    老n的cg确实强
    有些贴图哈灵的

    lol
  • c
    chenke
    楼上的仁兄快MAIL啊~
  • m
    md2
    馋死你

    回头给你
    少不了
  • c
    chenke
    OK,那我下星期查收,下班了~
  • T
    TriForce
    该公司网址:
    http://www.bitsstudios.com
    在游戏WARLOCKED的片头里找到的。

    ID当初建的时候只觉得GC的街机互换底板样子很喜欢,就随便写上去了,后来才知道出处。虽然也是ZELDA的爱好者,游戏中也见过该三角多次,但看了这里的精华才知道来历,惭愧惭愧。
  • d
    dongdong-remix
    楼上弄的ID我晓得
    只是我说的是这个帖子中被删除的的部分的一个人的ID强
    8是弄的
    看该页中