稻船敬二算不算卡普空那批出走制作人里最废的一个了

  • 哈罗
    Keiji Inafune: "I'm not the creator of Mega Man"

    Inafune also revealed that he wasn't responsible for the creation of Mega Man himself. "I'm often called the father of Mega Man, but actually, his design was already created when I joined Capcom," he explained. "My mentor [at Capcom], who was the designer of the original Mega Man, had a basic concept of what Mega Man was supposed to look like. So I only did half of the job in creating him. I didn't get to completely design a Mega Man [protagonist] from scratch until Zero (Mega Man X, SNES). Back when the SNES was coming out, I was asked to give Mega Man a redesign, so I created this character. But I realized that this design wouldn't be accepted as Mega Man, so I had another designer create the new Mega Man, and I worked on Zero to release him as the 'other main character' that would steal all the good scenes!"

    The Mega Man series may be Inafune's longest running project series, but it also has some personal importance to him. "It may be the 20th anniversary for the Mega Man series, but it's also the 20th anniversary for myself as a game developer. It was the first title that I was involved in when I joined Capcom, and I've really been in the industry together with the series. It was the Mega Man series that taught me how to make video games, like what kind of points had to be detailed, and what kind of points had to be watched out for. I'm often called the creator of Mega Man or the father of Mega Man, but it's really the Mega Man series that created me."

    我从未见过如此厚颜无耻之人
  • n
    navarra
    @table
    冈本是现在日本ios和安卓氪金榜前列的手游“怪物弹珠”的制作人,谢谢。

    ----发送自samsung SM-G9350,Android 6.0.1