貌似这是第一次看到cloud_67在天幻以外的地方发帖...
魔力1到后期就有不少问题了,而魔力2则是只能说是一个悲剧
SE的项目组织和引擎开发能力都已经渐渐落后于时代,FFXIII即使有诸多不足也能看出其积极进取的一面,毕竟真正的对手不会在原地等你,不思进取的话差距只会被越抛越大
文中的引文出现鸟山求在GDM 2010.10上的FFXIII Postmortem
5)
international player tests that came too late. Even before the current generation of consoles was introduced, it was obvious that the game market in the West was gaining momentum, and we couldn’t ignore it. The sentiment that stood out the most to us at the time was the increasingly harsh criticism towards JRPGs. Linearity and command-based battles were two of the features being perceived negatively. This was something that the team was very conscious about, and there were concerns about whether JRPGs would still be accepted in the West. Because Final Fantasy Xiii’s mission was to succeed worldwide, we could not ignore this issue, as we felt it could deeply affect the future of the franchise.
文中也谈到了不少问题,随手将完整的内容上传到网盘里,有兴趣的话可以看看
http://g.zhubajie.com/urllink.php?id=10574470sce6we3j0jfw2l2n