现在就等kotaku的战地记者对2077事件来个深入报道了

  • 蓝雉
    每次大作出幺蛾子时最大的乐子
  • 破罐子
    现在游戏业对游戏媒体的态度就是“你是靠我们吃饭的,有些东西你不懂就stfu
  • c
    clover293
    Jason已经离职了,现在是彭博社记者了
  • 九十九忍
    大概率就是18年才开始做,E3看到的就是全部
  • m
    mendel
    正好相反
    有舅舅党说这游戏2019年底就已经做完了,后面3次延期都是为了适配主机版
    实际上4月那次就有舅舅透露说游戏已经做完,但是完全无法在主机上运行

    所以每一次更新都在砍东西
  • 白昼梦
    得了吧,他吹的那些饼有几个是影响性能的?
    哦 是书记啊,算了算了
  • 九十九忍
    您来叻
  • s
    solarcool
    那还有内部员工说19年5月还有几乎整个游戏没做的呢
  • 殿
    殿珣
    比起19年做完了,我更相信19年还没做
  • 真实之影
    应该没圣歌那么夸张,多语言本地化配音是19年下半年做的,基努公开是19年E3也就是说19年上半年,整个剧情和各种场景至少是确定的
  • A
    Algie
  • 孤蜀安安
    这种记者只是换了东家而已,自己擅长的内容当然还会继续报道。唯一的区别就是影响力更大了
  • s
    shlovekd
    做巨魔做到jason这个水平真的是此生无憾
  • o
    operatbig
    我估计会有rpg党跟fps党内斗。
  • b
    busher
    大概有吧
  • 轮太
    来了,原文:https://www.bloomberg.com/news/a ... after-failed-launch
    Rebellion is in the air at Polish video game publisher CD Projekt SA after the company’s highly anticipated, and thrice-delayed, latest title was released to scathing reviews about glitches.

    Frustrated and angry staff fired questions at the board during an internal video meeting Thursday that opened with management apologizing for Cyberpunk 2077’s disastrous launch, according to two people who were present. It was a fitting atmosphere for a company whose slogan, plastered on posters all around its Warsaw office, is “We are rebels.”

    Developers asked blunt questions about the company’s reputation, the game’s unrealistic deadlines and the relentless overtime in the months and years leading up to the game’s Dec. 10 release.

    The meeting took place before Sony Corp.’s shocking announcement that it was pulling Cyberpunk 2077 from the PlayStation Store and will offer full refunds to any customer who requests one. During the staff meeting, CD Projekt’s directors said they had come to an arrangement with Sony but didn’t offer specifics. In a Twitter post on Friday, the company said that “following our discussion with PlayStation, a decision was made to temporarily suspend digital distribution” of the game.


    A CD Projekt spokeswoman said the company wouldn’t comment on internal meeting discussions.


    Cyberpunk 2077 is one of the biggest games of the year and has been a financial success, selling more than 8 million pre-orders and notching sales records for PC games. But players have found the game full of bugs, particularly on the last-generation PlayStation 4 and Xbox One consoles, sending CD Projekt shares plummeting and leading fans and critics to describe Cyberpunk 2077 as unfinished. CD Projekt’s stock fell 12% in Warsaw Friday, punctuating a steady decline this month that has wiped out gains for the year.

    During Cyberpunk 2077’s development, staff endured multiple periods of extensive overtime including mandatory six-day weeks to finish the game, Bloomberg has reported. When asked about this crunch time in the Q&A, the directors said they had plans to improve production practices in the future but didn’t elaborate, according to one person who was there.

    One employee asked the board why it had said in January that the game was “complete and playable” when that wasn’t true, to which the board answered that it would take responsibility. Another developer asked whether CD Projekt’s directors felt it was hypocritical to make a game about corporate exploitation while expecting that their employees work overtime. The response was vague and noncommital.

    Many industry observers have wondered why Cyberpunk 2077, which was first announced in 2012 and was delayed three times in 2020, still appears to be unfinished. Several current and former staff who worked on Cyberpunk 2077 have all said the same thing: The game’s deadlines, set by the board of directors, were always unrealistic. It was clear to many of the developers that they needed more time.
  • s
    str007
    你们又给弱智书记提供复制粘贴的材料了
  • 孤蜀安安
    jason速度很快啊
  • 女仆高达
    得,现在书记有两把gun了,一个ctrl加v,据舅舅党说2019年就做好了。再一个ctrl加v,我朋友爆料其实2019年还什么都没做。书记又可以去之唬打人了。