《希德梅尔的文明:超越地球》

  • 美术民工
    半人马的科技树是我玩过的游戏里逼格最高的


    ----发送自STAGE1 App for Android.
  • 尼尼尼
    好棒!
  • 学长失格
    好棒!
    话说这回是算作独立资料片发售么?还是DLC模组?
  • j
    johnkamsar
    看完宣传片后默默流泪了….
  • c
    cys_pitaten
    好有喜感……
  • d
    dawnrise
    独立游戏,2014秋季推出,售价50美元。
  • 好蓝啊
    shut up and take my money!
  • 全家
    shut up and take my money
    在感恩节75%off的时候
  • 蔺无双
    果然是新作,不过和资料片其实也差不多的吧,最后还是要吼一句
    shut up and take my money!
  • a
    andrea.poli
    半人马的精神续作?必入啊
  • j
    jkgreab
    shut up and take my money!
    看哭了,话说最近P社的术士2出了 大家快去玩啊 w
  • j
    jkgreab
    可以取消上限啊w 可以不让AI管啊,或者把城市弄成宗教城市就行了
  • I
    Illidan
    shut up and take my money!
    不管怎么样都要入正的游戏,文明系列真是太棒了!
  • s
    sennheiser
    咱还是等打折的时候再考虑吧。。。。。。。。。。。。。。
  • 愿闻其翔
    买买买!
  • 3
    350280002
    锁区→_→

    ----发送自LENOVO Lenovo A820t,Android 4.1.2
  • e
    eno_emos
    “智子已经在一个遥远的星球建成”
    “所有文明都已经进入了黑暗森林时代,或者已有一个文明超越了这个时代,宇宙议会建立了”

    我有不好的预感……
  • c
    cools
    看到实际游戏界面有点失望,说好了beyond earth,其实就是换了another earth,依旧是2.5D地图,让大家带着挂来开图建基地,和阿凡达式的原始外星文明打交道,而且貌似人类内部没有分阵营

    一直很希望能有这样一个游戏,人类不是铁板一块,可以玩各个国家/地区,从太空计划开始,空间站,采矿,外星基地,一点点扩大殖民地,在各个星球上开采资源,释放多余人口,创造经济循环,建立自己的太阳系殖民帝国....类似这种系统的游戏我只玩到过一个星际统治者,但是系统也很简略,而且没有包括我最希望能玩到的物流系统
  • b
    bladethunder
    shut up and take my money!
  • 鱼鸟MoMo
    “都上岸”变成不同类型的鱼了,还不分阵营………
  • K
    Kuas0079
    文明5玩的是破解版....这次要支持一下正版了,希望发行中文版
  • 鱼鸟MoMo
    已经出繁体中文版了
  • 茗夜雨
    半人马出续了?
    其实我倒希望他出个正经太空探索的,而不是又跑个星球上......
  • 量子力学
    限定版还送小人不?送就买
  • a
    ahsammas
    怎么看上去像个文明的MOD。。。
  • r
    regular
    要人命啊,抢劫啊~还是得乖乖掏钱

    都上太空了,这回能让人直接买么?
  • K
    Kuas0079
    不是STEAM上的吗?有实体盒?
  • 鱼鸟MoMo
    游戏在Steam客户端可以选 语言
  • 多多天下
    shut up and take my money
  • 大哀之君
    哪位巨巨能分享个清晰版本下载,我搁手机里传教去
  • c
    coolguy12345
    我操 没等到文明6 半人马2倒先出了 不管了 买买买买买
  • h
    huhu0007
    希望直接出繁中~~~~~~~~
  • B
    Benighted
  • g
    gsm0251321
    锁区狂魔2K啊.......大陆玩家要玩上正版 文明系列真心困难
  • n
    naiveyan
    说起来,我搜Alpha Centauri,找到一个叫潘多拉:第一次接触的游戏,看截图很像文明5啊……
    有人玩过么?
  • 兰方特
    我更希望赶紧出FFH3
  • 鱼鸟MoMo
    塞爱维上的游戏前瞻

    Civilization: Beyond Earth
    Civilization: Beyond Earth Announced – Here's Everything You Want To Know
    ======================
    文明:地球之外
    文明:地球之外发布——你好奇的一切都在这呢!

    My first reaction when I heard that the next Civilization game takes players to an alien world is probably not so different than other strategy fans. "Why not just call it Alpha Centauri?" I muttered to myself. It was also the first question I asked co-lead designer Dave McDonough (who is teamed up with Will Miller) and lead producer Lena Brenk.

    当我得知文明系列的下一作将把玩家们丢到外星世界里的时候估计我的第一反应和其他策略类游戏粉丝没两样。“干嘛不干脆定名为《半人马座Alpha》?(译注:Firaxis 1999年的作品,外太空殖民地主题战棋类游戏)”我嘀咕着。这也是我向设计副总监(没搞懂……)Dave McDonough(Will Miller的搭档)与首席制作人Lena Brenk问的第一个问题。

    "There is a lot of inspiration from Alpha Centauri in this game," McDonough says. "We even have a couple of people who worked on that game still on the team and helping us make the game. It's not Alpha Centauri 2. It's not a sequel. It's a whole new imagining of what civilization in the future, civilization in space could be. There are many homages and nods and winks to Alpha Centauri. And there's a huge creative and spiritual debt we owe to the groundwork that game laid, but this is a whole new idea." It also helps to now that the Alpha Centauri property is still owned by EA. "The heart of Alpha Centauri lives at Firaxis, though," Miller says.

    “这个游戏吸收了许多《半人马座Alpha》的创意,”McDonough表示。“我们甚至还有该作制作团队的部分人员在本作团队里并帮助我们制作这款游戏。但它不是《半人马座Alpha 2.0》。它并非一款续作。这是一个全新的,关于未来进入宇宙的文明的畅想。其中有许多向《半人马座Alpha》致敬的内容。我们基于该作基础有了大量创意,但这仍然是一款全新的游戏。”这同样有助于《半人马座Alpha》的版权仍被EA掌握的事实。“尽管如此,《半人马座Alpha》之心仍存在于Firaxis。”


    Beyond Earth presents an opportunity for Firaxis to throw off the shackles of human history and give players the chance to sculpt their own destinies. Civilization games typically have a set endpoint at humanities modern age, but Beyond Earth has given Firaxis the opportunity and the challenge of creating a greater sense of freedom.

    《地球之外》给了Firaxis一个挣脱人类历史的镣铐的机遇并给了玩家一个雕刻自己命运的机会。文明系列游戏有一套典型的位于位于人类现代时光的终结点,但《地球之外》让Firaxis能创造意识上更自由的世界,这既是机遇,也是挑战。

    "There's no modern age arrival point at which time you can crown a winner, so we could decide what it means to win," McDonough says. "We decided to make it the next great leap, the next great turning point in the story of the human race. You get to decide what that is."

    “当历史长河流到现代是你不再加冕为王,因此我们可以决定胜利的条件,” McDonough如是说。“我们决定让(现代时间点)成为下一个大跨越,人类历史的下一个伟大的转折点。将由你来决定它的形态。”

    The five different victory conditions that represent that next major event in human history are tied to the new technology web. At the start of the game, players will choose leaders and factions (no longer bundled with one another) and choose colonists and equipment to settle the land. Once descending from orbit, the technology web allows players to move in a number of directions.

    代表着人类历史的主要事件的五个胜利条件(译注:好像是:征服(支配)胜利、外交胜利、文化胜利、科技胜利以及时间胜利)将连接到新的科技树上。在游戏初始,玩家们将选择领袖与派系(他们不再捆绑在一起)并选择殖民地和相应设备以定居在大陆上。一旦降落到大气层中,科技树将允许玩家向各个不同的方向发展。
    As players get further from the center starting point, they'll encounter technologies in one of three affinities. Purity technologies help humanity make their new home closer to Earth in its heydey. Harmony options adapt settlers rather than the terrain for a symbiotic existence. Supremacy disregards the land and focuses on humanity's independence from its environment, often involving a move toward a machine-like existence.

    当玩家们从中心初始点出发渐行渐远之际,他们将遭遇三个不同分支的抉择。纯净主义让人们在繁荣中与地球的联系更加紧密。和谐主义让定居者与当地条件更加契合与密不可分。霸权主义则忽视了当地的影响并致力于让人类脱离环境独立生存,往往逐渐向一个“更机械化的”存在靠拢。

    Each of these affinities has a related victory condition. Purity players achieve a "promised land" victory by building a warpgate to bring humans from Earth to settle the new land. Supremacy players will achieve their "emancipation" goal by building that same warpgate. Instead of bringing humans through, forces will return to earth to free humans from their fleshy mortality.

    这些分支各有各的胜利条件。纯净主义玩家将通过建造一座让人类从地球迁徙到新大陆的传送门来获得一个“祝福之地”胜利。霸权主义玩家通过建造一座同样的传送门来获得“解放”这一目标。不同之处在于,将有武力(或者技术力量?)回归地球以帮助人类从肉体死亡中解脱。

    Harmony players will be focused on the new planet. "Transcendence" will allow them to awaken a superorganism slumbering deep in the planet.

    和谐派玩家则将注意力放在了新行星上。“超凡脱俗”将允许他们唤醒沉眠于行星深处的一个超级有机体。

    The other two victories are a traditional military conquest (achieved by wiping out all opposing civilizations) and "first contact," which involves finding evidence of alien life, building a device, and making contact. "You can go in any direction or all of them depending on what you find on the ground, the kind of playstyle you like, the neighbors around you, and the victory condition you're going for," McDonough says. "The web is much more customizable, so that by the end of the game, the technology that you have really represents who you've grown up to be."

    其余的两个胜利方式是传统的武力征服(通过把所有的对头扫进历史的垃圾堆实现)以及“第一次接触”,包括发现外星生命的证据,制造设备,并进行接触。“你可以依据你在大地上找到的,以及你的游戏风格、你的邻居,以及你追求的胜利条件等各种因素选择一条或多条发展方向,”McDonough说。“科技树是高度个性化的,所以游戏结束时,你拥有的技术将真实地反映你成长的目标。”

    The different affinities and technologies will have cosmetic impact on your civilization. Your leader and your units will adapt to your decisions. "It's the engine of the game, visually," Brenk says.

    不同的分支与技术将对你的文明外观产生影响。你的领袖与你的单位将因你的选择而改变。“这就是游戏的引擎,形象地说。”Brenk 如此表示。
    "It's also important to note that you're not going to get all the technologies in a single game," McDonough explains. "The clash between your technological limits will drive a lot of the in-game play. The web design allows you to play the game in a discovery-oriented mode."

    “需要注意的是,你无须在一局游戏中获取全部技术,”McDonough解释道。“技术限制带来的冲突将在游戏中驱动许多事件的发展。科技树的设计奖允许你以探索导向形式来进行游戏。”

    In addition to the drastic changes to victory conditions, players will encounter a stronger narrative thread in each of their games. Mankind is leaving Earth following something called "the great mistake." "A messed up Earth wouldn't be reason enough for us to leave," Miller says. He goes on to tell a story of the inevitable photograph that will be taken of a life-sustaining world somewhere out in space. It's that hopefulness and challenge that sets mankind on its new journey.

    作为对胜利条件剧变的补充,玩家将在他们的游戏中遇到更强劲的叙事线。人类因为追随他们称之为“超级大错误(或者伟大之错?)”的某件东西离开地球。“乱成一团的地球不能作为我们离开的充分理由,”Miller 说。他接着讲了一个关于某个太空中支持生命的世界的“不可避免的照片”的故事(译注:WTF!!!???)是绝望与挑战驱使人类踏上了新的旅途。

    Once on the planet, quests will help players define their civilization's identity, giving players tasks (including chains of quests) that will help tell a story. Players will also have access to technology that gives them control over part of the planet's orbit. These creations can impact the terrain below, aid with terraforming, enhance tiles, rile up alien wildlife, or initiate strikes against enemies. Much like ocean-faring vessels in previous Civilization games, orbital units can be destroyed and interfered with.

    一旦到达行星上,探索将帮助玩家们定义自己文明的身份,给予玩家们任务(包括一系列的探索),而这一切将协助故事的叙述。同时玩家们也必须获取一些能让他们控制部分轨道的技术。这些创造物会影响下方的地区,使其更加地球化,增加产出,激怒外星野生生物,或发起对抗敌人的袭击。它更接近于过去文明游戏中的工船,轨道单位也是可以被摧毁或干涉的。

    Despite all these changes, Beyond Earth will still feel familiar to franchise fans. "Cities, territories, improving terrain, getting technologies, building military units, those are things that every Civ player will recognize and are at the heart of this game, too," McDonough says. "But all the flesh that lives on those bones has been totally redesigned. All of it was designed holistically to live on the bones of a Civ game, but be a whole new experience."

    除了所有的这些改变,本作仍然是粉丝们熟悉的文明系列(译注:特权粉丝是什么啊我到底该怎么翻啊 TAT)。“城市,地格,地格改进设施,获取科技,建造军事单位,这些都是每个文明系列玩家能认得出来的,同时也是这个游戏的核心。”McDonough说。“但骨架不变,皮肉却被削掉重长了。所有这一切都被彻底地设计为适应文明系列的骨干,但将是全新的体验。”

    Civilization: Beyond Earth will arrive in 2014 for PC.

    《文明:地球之外》将于2014于PC平台上发布。
  • 鱼鸟MoMo
    塞爱维网友“silkriver”汇总的《文明:太空》前瞻信息

    * 发售信息
    时间:2014年第三季度
    平台:Linux/Mac/Windows
    价格:$49.99


    * 派系 Factions
    共有八个派系
    美利坚拓殖公司 American Reclamation Corporation
    泛亚细亚联合体 Panasian Cooperative


    * 领袖 Leaders
    - 道明淑华 Daoming Sochua,默认为泛亚领袖
    玩家开局可任选领袖所属派系
    开局可任选殖民者/货物/飞船


    * 奇观 Wonders
    传送门 Warpgate,占用一个地块,易受攻击


    * 建筑 Buildings


    * 单位 Units
    单位堆叠规则同文明5
    单位定制:可能类似文明5晋升
    异星生物 Alien Lifeforms
    纯净向特色单位 Purity Units
    飞行堡垒 Flying Fortresses
    和谐向特色单位 Harmony Units
    异星骑兵 Alien Calvary
    卫星 Satellites
    卫星处于轨道层,可提供经济、谍报或军事利益
    卫星控制范围不能重叠,先到先占
    卫星有使用寿命,也可被击毁,坠落的卫星有利用价值


    * 科技 Technologies
    科技呈网状关联而非树状


    - 化学分支 Chemistry Branch
    - 生态分支 Ecology Branch


    先进卫星 Advance Satellites
    地理调查 Geoscoping
    地形改造 Terraforming


    - 工程分支 Engineering Branch


    民政支援 Civil Support
    控制论 Cybernetics


    * 思想倾向 Affinities
    思想倾向对整个派系形成全局性影响
    任务、探索、科研的选择会强化思想倾向


    - 和谐向 Harmony
    和谐向关注适应与融入异星环境
    选择此倾向可使军事单位移动力提高,恢复速度加快,外观接近掠食类动物


    - 纯净向 Purity
    纯净向关注保持人类传统而改造异星环境


    - 主宰向 Supremacy
    主宰向关注超越人类的生物性阶段而进入更高层次的存在


    * 地形 Terrans
    峡谷 Canyons
    雾瘴 The Miasma
    地貌 Terrain Features


    异星遗迹 Alien Relics


    * 胜利条件 Victory Condition


    - 和谐胜利 Harmony
    唤醒深藏地底的超级生命体(潘多拉星球的地母伊娃),进入新的认知层次


    - 纯净胜利 Purity
    将异星改造为翻版地球,建成传送门接纳所有地球人


    - 主宰胜利 Supremacy
    使意识脱离身体束缚,建成传送门“解放”所有地球人


    - 接触胜利 Contact
    发现外星智慧生物,实现第一次接触


    - 支配胜利 Domination
    征服所有其他派系


    * 其他 Other Features


    贸易 Trade


    外交 Diplomacy


    任务 Quests