最近PSP游戏突然井喷,突然想起那个开发费下降80%的新闻

  • c
    cloudcc
    为了吸引那些开发商, 我们大幅削减了PSP游戏的开发成本.” Colaço 补充. 在本次E3上, 这种成本降价确实是达到了他口中的”大幅”: 足足下降了80% (toleoring: 不是下降到80%, 而是下降了80%)

    原文译稿地址

    http://bbs.a9vg.com/read.php?tid=1225857&fpage=2

    肯定和者有关系吧?

    懂行的人来说说开发费下降80%是个什么概念?
  • t
    tillnight
    本帖最后由 tillnight 于 2009-7-17 22:33 编辑

    翻译错误,是开发套件降价80%。从目前来看主要是服务于即将公开的APP STORE,让小型甚至个人制作者加入。
    大公司早就有开发套件了。除非你想表达说NBGI看到开发机那么便宜所以给每个员工买一台当福利-_,-
    然后都没事拿着开发机玩,最后弄出了那么多仔- -
  • s
    stepbystep
    sony想从apple app分一杯羹吧……
  • R
    ROTO
    根本无关
    用脑子想想也知道psp开发成本本来也高不到哪儿去,能高在哪儿?建模?材质?
    就如同现在的开发商开发ps2驾轻就熟一样,psp也是如此

    井喷是mh带来的蝴蝶效应吧?
    不过mhp系列那一下可比蝴蝶拍下翅膀强多了
  • c
    cloudcc
    表搞错了

    MH现在是任地狱的当家第一红旦

    而且婊子厂一再声称没有PSP版计划

    以后整个MH系列都是任地狱的了

    健身机上500万!脑残机上1000万!
  • b
    blue999new
    Exclusive: Sony\'s new development strategy for PSP
    by Michael French

    SPECIAL REPORT: New content pipeline and cheaper, smaller download games on the way

    Platform-holder Sony is aggressively courting developers around the world to work on digitally distributed games for PSP in a bid to grow the software offer on its handheld.

    And, Develop can also reveal, the firm is planning to introduce a streamlined content pipeline for the platform – which includes abolishing concept approval – plus cheaper devkits, shorter quality assurance processes, and very low price points for new games.

    The details were revealed exclusively to Develop last month at a behind-closed-doors event at E3.

    The news came after Sony had detailed plans to slash the cost of the PSP SDK by 80 per cent, and had unveiled the digital distribution-only PSPgo handheld.

    16-year Sony vet Zeno Colaço, SCEE\'s head of developer relations, is behind the new strategy.

    “One of the things that has been exciting in my time at Sony is the big shift changes we have seen – the latest is that consumers have been consuming digital content in a totally different way,\" he told Develop.

    “Sony’s been working very hard to find our position in that and bring top-end gaming to not just the consumers who were there for the launch of PSP, but extending to an audience that is changing how it consumes entertainment and applications.

    “We’re introducing new initiatives for the PSP which take it beyond traditional gaming, but still includes elements from gaming, and also includes new developers.”

    Over 50 studios around the world are already hard at work making these new kinds of games and applications - many more are on the cusp of signing up.

    Their creations will then be sold via a specially-branded, separate area of the PlayStation Store open to the PSP and its upcoming successor the PSPgo.

    Signed studios include Subatomic Studios, the iPhone developer who is readying a PSP-exclusive version of its Fieldrunners tower defense game, plus casual games giant CandyStand.

    It\'s also signed up developers from emerging markets, including India\'s Gameshastra, and PlayStation Network experts Creat.

    This latest move will see Sony take a step closer to addressing the march that Apple has stolen on its handheld platform with the iPhone, that lets developers sell pretty much whatever they want (pending Apple\'s approval) via the App Store.

    Sony isn\'t totally opening up development with a publicly available-SDK, a la the iPhone SDK, but it\'s doing its best to lower barriers around the PSP platform said Colaço.

    He explained: \"It is still a professional environment, you still need a development kit and you still need to have investment and a team. But it can be a small team. We don’t see any of the restrictions on the disc-based space being in this space.\"

    Subatomic\'s Ash Monif praised Sony\'s move to be the first traditional format holder to more aggressively pursue creating cheaper, digital-only content and remove restrictions around getting that content available to consumers.

    He told us: “This initiative is about bringing the lighter, lower barrier content to the PSP that has been so successful in other categories.

    \"You don’t see this happening at Microsoft and you even don’t see it happening at Nintendo yet.

    \"Part of that ‘snackability’ of the content is because you can deliver the content over WiFi super-fast. We’re making games that are just 20MB each, that’s less than a minute to download – instant gratification, snackable content. This is an opportunity for the premier indie developers – and I hope we represent that group – to come in and offer content that will fit the PSP.”

    More details will be given in the latest issue of Develop, which will be available to download later today.

    http://www.develop-online.net/news/3...rategy-for-PSP

    原文
  • w
    woodey
    貌似是针对PSPGo,套件便宜卖,没有UMD成本,授权费低,主要还是为了吸引小工作室或者个人。。不过,PSN不也差不多么
  • o
    oz01
    以前最便宜的开发机12.5W美刀
    要求使用者必须有固定ip
    ip直接写入固件