ENGINEER

Engineer/Engineer
Primary: Sets up an automated turret which targets the enemy.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Engineer/Medic
Primary: Sets up an automated turret which targets the enemy.
Secondary: Throws a health pack, which can be picked up by other players.
Engineer/Scout
Primary: Sets up an automated turret which targets the enemy.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Engineer/Assault
Primary: Sets up an automated turret which targets the enemy.
Secondary: Temporarily boosts running speed.
Engineer/Tactitian
Primary: Sets up an automated turret which targets the enemy.
Secondary: Requests air support from a sentry bot which targets the enemy.
Engineer/Saboteur
Primary: Sets up an automated turret which targets the enemy.
Secondary: Throws a sticky, proximity-activated C-4 charge.
MEDIC

Medic/Medic
Primary: Revives downed team mates.
Secondary: Throws a health pack, which can be picked up by other players.
Medic/Engineer
Primary: Revives downed team mates.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Medic/Scout
Primary: Revives downed team mates.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Medic/Assault
Primary: Revives downed team mates.
Secondary: Temporarily boosts running speed.
Medic/Tactitian
Primary: Revives downed team mates.
Secondary: Requests air support from a sentry bot which targets the enemy.
Medic/Saboteur
Primary: Revives downed team mates.
Secondary: Throws a sticky, proximity-activated C-4 charge.
SCOUT

Scout/Scout
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Scout/Engineer
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Scout/Medic
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Throws a health pack, which can be picked up by other players.
Scout/Assault
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Temporarily boosts running speed.
Scout/Tactitian
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Requests air support from a sentry bot which targets the enemy.
Scout/Saboteur
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Throws a sticky, proximity-activated C-4 charge.
ASSAULT

Primary: Dons heavy armour twice as strong as normal.
Secondary: Temporarily boosts running speed.
Assault/Engineer
Primary: Dons heavy armour twice as strong as normal.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Assault/Medic
Primary: Dons heavy armour twice as strong as normal.
Secondary: Throws a health pack, which can be picked up by other players.
Assault/Scout
Primary: Dons heavy armour twice as strong as normal.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Assault/Tactitian
Primary: Dons heavy armour twice as strong as normal.
Secondary: Requests air support from a sentry bot which targets the enemy.
Assault/Saboteur
Primary: Dons heavy armour twice as strong as normal.
Secondary: Throws a sticky, proximity-activated C-4 charge.
TACTITIAN

Tactitian/Tactitian
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Requests air support from a sentry bot which targets the enemy.
Tactitian/Engineer
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Tactitian/Medic
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Throws a health pack, which can be picked up by other players.
Tactitian/Scout
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Tactitian/Assault
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Temporarily boosts running speed.
Tactitian/Saboteur
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Throws a sticky, proximity-activated C-4 charge.
SABOTEUR

Saboteur/Saboteur
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Throws a sticky, proximity-activated C-4 charge.
Saboteur/Engineer
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Saboteur/Medic
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Throws a health pack, which can be picked up by other players.
Saboteur/Scout
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Saboteur/Assault
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Temporarily boosts running speed.
Saboteur/Tactitian
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Requests air support from a sentry bot which targets the enemy.
技能树?
