Drizzt Do’Urden: Male Drow Fighter 12/Barbarian 1/Ranger 5; CR 19; Medium humanoid; HD 12d10+1d12+5d8+36; hp 136; Init +9; Spd 40ft; AC 22, touch 15, flat-footed 17; Base Atk +18; Grp +20; Full Atk: +23/+18/+13/+8(1d6+7+1d6 cold, 18-20/x2 +3 frostband scimitar), and +25/+25/+20(1d6+8, 15-20/x2 +5 keen defending ghost touch scimitar); SA Rgr Spells Per Day 1 save DC 14+ spell level; SQ Drow Traits, Fast Movement, Whirling Frenzy 1/day, 1st Favored Enemy (Goblins) +2, 2nd Favored Enemy (Orcs) +4, Wild Empathy, Combat Style (Rapid Shot), Animal Companion SR 29, Darkness 1/day, Dancing lights 1/day, Fearie Fire 1/day ; AL CG; SV Fort +16, Ref +13, Will +10; Str 14, Dex 20, Con 15, Int 17, Wis 17, Cha 14; Height 5 ft 4 in.
Possessions: +4 Spidersilk armor (DR 5/bludgeoning), Iceingdeath (+3 Frostband evil outsider bane Scimitar. Sheds light as a torch in temperatures under 0 degree F. Fire resistance 10. Can extinguish all non magical fires in its area, and as a standard action may dispel lasting fires. On a successful dispel check (1d20+14) it may dispel instantaneous fire effects like fireball or flamestrike. Iceingdeath is a intelligent sword with at Int: 13 Wis: 13 Cha: 10, and a Ego: 13. It has empathy, Knowledge(planes) 10ranks, Sense motive 10ranks, 60ft vision and hearing. It is chaotic good aligned, which allows to overcome things with a DR/good.), Twinkle (+5 keen defending ghost touch scimitar), figurine of wondrous power : onyx panther (Guenhwyvar), Bracers of Blinding strike (Grant Improved Initiative, +6 armor bonus, and allows for one extra attack eah round at highest attack bonus), Boots of Elvenkind, Cloak of Elvenkind, book of races, book of wars, book of dragons, Diary, holy symbol of Mielikki.
Artemis Entreri: Male human Rogue 7/Fighter 12/Assassin 1; CR 20; Med-sized Humanoid; HD 7d6+12d10+1d6+40; hp 140; Init +9; Spd 30 ft; AC 23, touch 18, flat-footed 18; Base Atk +17’ Grp +20; Full Atk +24/+19/+14/+91d8+8/17-20x2, +3 keen smoking wounding longsword) & +25/+20(1d4+7/17-20x2, +4 defending deadly precision vampiric assassin dagger); SA Sneak Attack +7d6; SQ Death Attack DC 15, Poison Use, Trap Sense +2, Uncanny Dodge, Evasion, Trapfinding Asn Spells per Day 1 DC 13+spell level; AL CE; SV Fort +15, Ref +19, Will +12; Str 16, Dex 20, Con 15, Int 16, Wis 16, Cha 13; Height 5 ft 5 in.
Possessions: Jeweled dagger (+4 defending deadly precision vamiric(DC16) assassin dagger), Red Laced gauntlet (acts as a rod of absorption (against magic and psionics) but instead of storing the spells it redirects them or dispels them), Charon’s Claw (+3 Keen Smoking Wounding longsword, Int 16, Wis 16, Cha 10, Ego 18, AL NE, grants a continual Deathwatch, and makes the wielder invisible to darkvision. Grants the ability to cast invisibility 1/day upon its wielder. It has Knowledge Shade history 10 ranks, 60 ft darkvision and hearing, upon a failed ego save the you are subject to a Empowered Disintagrate spell Fort DC 20 or die, success means you take 60d6). +3 Studded Leather armor, Amulet of Natural Armor +2, Periapt of Health, Greater Piwafwi of Resistance +3, Shirt of Escape, Nightmare Figurine of Wondrous Power (Blackfire).