无冬1求助!

  • 愚者lgrs
    我用术士通过一次关,别人给我的人物卡……
    但是最近想玩其他职业,发现根本不会配人物卡,升级路线也不清楚……
    求人物卡和升级路线,越详细越好:bowknot:
  • C
    CrayS1
  • a
    alann
    你可以尝试含牧师和武僧的兼职,很好用
  • 震荡波
    你要看看是什么职业了......1代里巡林客和德鲁伊偏弱...
    法术系和牧师最强.....-_-
    如果一个法师学到9级魔法,完全可以从心理上到身体上随意摧残其他职业.....
    进战系推荐武器巨镰,X4的重击伤害让其成为进战兵器之王....如果进阶了武器大师就变成17--20的重击威胁,X5的重击伤害,重击一下就是150+的伤害....

    [本帖最后由 震荡波 于 2008-8-16 12:17 编辑]
  • 银月骑士
    :awkward:大顺劈加推倒!豪快地砍地精啊!!

    审理者能对付高级法师么?大剥衣带真实视野能废掉不少法师的招数了。




    无冬1的话,水月姐姐那里是不能不去的。

    [本帖最后由 银月骑士 于 2008-8-16 12:19 编辑]
  • 震荡波
    无冬1代在寓守于攻状态下是能释法的....
    即使你剥了他的壳,在修了精通寓守于攻的法师面前你还是占不到多少便宜..-_-
    并且那飞弹风暴....实在是很恐怖......超魔后随便秒BOSS...

    [本帖最后由 震荡波 于 2008-8-16 12:18 编辑]
  • 银月骑士
    :o 狂暴冲锋擒抱拌摔柔道流+大风车!

    [本帖最后由 银月骑士 于 2008-8-16 12:19 编辑]
  • 愚者lgrs
    阿诺:awkward: 人物卡呢?
    大家别吐槽牙……

    后期术士的超魔逆天……
    不过也被达波尸莫名其妙就点死了:mad:

    求牧师,盗贼,和蛮子的配点:P

    [本帖最后由 愚者lgrs 于 2008-8-16 12:27 编辑]
  • 震荡波
    你还没说你要什么职业呢....
  • 震荡波
    装资料片就可以进传奇等级了...-_-
  • 愚者lgrs
    我是钻石版的,可以升到传奇等级

    纯蛮子和纯盗贼是不是没活路?
    我开了个盗贼,练到4级匕首戳人才1点血:awkward:

    恩崔立当年怎么打败崔斯特的,就这攻击力:awkward:

    求蛮子,盗贼,牧师配点:bowknot: :bowknot:

    [本帖最后由 愚者lgrs 于 2008-8-16 12:34 编辑]
  • B
    Baelnorn
    恩崔立什么时候打败过崔三爷
    此外,三爷是主角模板,就他那3r卡,fr这种神器到处有,巫妖满地跑的高魔世界轰杀起来豪不费劲。
    人家写小说可以每次都roll d20,你行么:awkward:
  • 愚者lgrs
    我是新人呀,你们轻点拍:~(
    崔黑子不是被恩崔立抓到过吗?

    我觉得恩崔立很强,作为人类也不是术士这种逆天职业,能做到这样已经很值得敬佩了:up:

    另外……驴打滚求配点
  • 震荡波
    1代我已经删了,我现在纯粹以印象来制卡
    盗贼
    种族:人类
    力量:14
    敏捷:16
    体质:12
    智力:14
    感知:10
    魅力:12
    技能修主修翻滚,躲藏,无声移动,(如果你不带那矮子的话还要自修检查,开锁,解除陷阱)其他随意.
    专长:闪避,随意.(因为武器专精和武器娴熟一开始不可选)

    说实话,纯盗贼是一个很没前途的职业,虽然偷袭伤害很高,但是命中问题使得偷袭效率大打折扣,并且对付不死生物也很吃力,推荐兼职几级战士,强烈推荐兼职一级影武者....能让你在别人面前进入潜行状态...............因为这个游戏里大多数时候技能等级总是足够的,相反战斗比较频繁.....因此今后的专长选择以战斗专长为主,

    [本帖最后由 震荡波 于 2008-8-16 13:16 编辑]
  • B
    Baelnorn
    Drizzt Do’Urden:
    Male Drow Fighter 12/Barbarian 1/Ranger 5; CR 19; Medium humanoid; HD 12d10+1d12+5d8+36; hp 136; Init +9; Spd 40ft; AC 22, touch 15, flat-footed 17; Base Atk +18; Grp +20; Full Atk: +23/+18/+13/+8(1d6+7+1d6 cold, 18-20/x2 +3 frostband scimitar), and +25/+25/+20(1d6+8, 15-20/x2 +5 keen defending ghost touch scimitar); SA Rgr Spells Per Day 1 save DC 14+ spell level; SQ Drow Traits, Fast Movement, Whirling Frenzy 1/day, 1st Favored Enemy (Goblins) +2, 2nd Favored Enemy (Orcs) +4, Wild Empathy, Combat Style (Rapid Shot), Animal Companion SR 29, Darkness 1/day, Dancing lights 1/day, Fearie Fire 1/day ; AL CG; SV Fort +16, Ref +13, Will +10; Str 14, Dex 20, Con 15, Int 17, Wis 17, Cha 14; Height 5 ft 4 in.

    Skills and Feats: Climb +8, Handel Animal +10, Hide +20, Jump +10, Knowledge(Dungeoneering) +5, Knowledge (the North) +4, Knowledge (nature) +5, Knowledge (Geography) +4 Listen +20, Move Silently +20, Profession (sailor) +4, Ride (horse) +7, Search +15, Spot +15, Survival +11, Use Rope +7; Blind-Fight, Combat Reflexes, Daylight Adaption, Dodge, Endurance, Greater Weapon Focus (scimitar), Improved Two-weapon Fighting, Mobility, Iron Will, Oversized Two-weapon Fighting, Quick Draw, Track, Twin Sword Style, Two-weapon Fighting, Weapon Focus (scimitar), Weapon Specialization (scimitar).

    Possessions: +4 Spidersilk armor (DR 5/bludgeoning), Iceingdeath (+3 Frostband evil outsider bane Scimitar. Sheds light as a torch in temperatures under 0 degree F. Fire resistance 10. Can extinguish all non magical fires in its area, and as a standard action may dispel lasting fires. On a successful dispel check (1d20+14) it may dispel instantaneous fire effects like fireball or flamestrike. Iceingdeath is a intelligent sword with at Int: 13 Wis: 13 Cha: 10, and a Ego: 13. It has empathy, Knowledge(planes) 10ranks, Sense motive 10ranks, 60ft vision and hearing. It is chaotic good aligned, which allows to overcome things with a DR/good.), Twinkle (+5 keen defending ghost touch scimitar), figurine of wondrous power : onyx panther (Guenhwyvar), Bracers of Blinding strike (Grant Improved Initiative, +6 armor bonus, and allows for one extra attack eah round at highest attack bonus), Boots of Elvenkind, Cloak of Elvenkind, book of races, book of wars, book of dragons, Diary, holy symbol of Mielikki.



    Artemis Entreri:
    Male human Rogue 7/Fighter 12/Assassin 1; CR 20; Med-sized Humanoid; HD 7d6+12d10+1d6+40; hp 140; Init +9; Spd 30 ft; AC 23, touch 18, flat-footed 18; Base Atk +17’ Grp +20; Full Atk +24/+19/+14/+91d8+8/17-20x2, +3 keen smoking wounding longsword) & +25/+20(1d4+7/17-20x2, +4 defending deadly precision vampiric assassin dagger); SA Sneak Attack +7d6; SQ Death Attack DC 15, Poison Use, Trap Sense +2, Uncanny Dodge, Evasion, Trapfinding Asn Spells per Day 1 DC 13+spell level; AL CE; SV Fort +15, Ref +19, Will +12; Str 16, Dex 20, Con 15, Int 16, Wis 16, Cha 13; Height 5 ft 5 in.

    Skills and Feats: Appraise +6, Balance +10, Bluff +8, Climb +10, Disable Device +14, Escape Artist +12, Forgery +7, Gather Information +8, Hide +15, Intimidate +4, Jump +10, Knowledge (calimshan local) +4, Knowledge (sword coast local) +5, Listen +15, Move Silently +15, Open Lock +14, Search +13, Sense Motive +10, Spot +15, Swim +6, Tumble +15, Use Magic Device +10, Use Rope +6; Dodge, Mobility, Spring Attack, Two-weapon Fighting, Improved Two-weapon Fighting, Combat Reflexes, Quick Draw, Weapon Focus (dagger), Weapon Specialization (dagger), Improved Critical (dagger), Track, Combat Expertise, Improved Initiative, Blind-Fight, Weapon Focus (longsword), Weapon Specialization (longsword).

    Possessions: Jeweled dagger (+4 defending deadly precision vamiric(DC16) assassin dagger), Red Laced gauntlet (acts as a rod of absorption (against magic and psionics) but instead of storing the spells it redirects them or dispels them), Charon’s Claw (+3 Keen Smoking Wounding longsword, Int 16, Wis 16, Cha 10, Ego 18, AL NE, grants a continual Deathwatch, and makes the wielder invisible to darkvision. Grants the ability to cast invisibility 1/day upon its wielder. It has Knowledge Shade history 10 ranks, 60 ft darkvision and hearing, upon a failed ego save the you are subject to a Empowered Disintagrate spell Fort DC 20 or die, success means you take 60d6). +3 Studded Leather armor, Amulet of Natural Armor +2, Periapt of Health, Greater Piwafwi of Resistance +3, Shirt of Escape, Nightmare Figurine of Wondrous Power (Blackfire).
  • 震荡波
    至于蛮子...还用问吗....
    直接把力量点满
    敏捷点到15(为了出精通双武器攻击,如果想拿双手武器可以点到13就够)
    除了感知外其他的属性完全可以减到最底后全加在体质上.
    技能可能也只有够你升威吓的了....-_-

    专长:猛力攻击(今后出大顺劈)

    打仗的时候开个狂暴就冲就行,十分恐怖,剧情一路威吓过去,他不肯就干他.....
    属性上要注意提升体质,因为不少隐藏野蛮人专长是有体质作为前提的....
    等转成高级野蛮人后开个大大狂暴,修了雷声灌耳(是叫这个?),根本就一个超级塞亚人.....

    [本帖最后由 震荡波 于 2008-8-16 13:08 编辑]
  • 愚者lgrs
    感觉就一战斗机器:awkward:
    压路机呀……

    选的半兽人,智力初始就6:awkward:
    简介里写着,如果你的人物智力低于9可能无法正常交流,极度不爽:awkward:
  • o
    oT3To
    无冬1是一个爽快的ARPG:mask: