P社最新策略游戏-Stellaris/群星 - dlc巨型企业解锁还有官中

  • s
    setree
    现在是打不打mod都不跳成就...周末铁人肝了两天没解锁成就,气得要命
  • s
    setree
    地图上色在右下角有按键可以调整
    人工智能公民权可能和你的政体有关
  • f
    flypig_zhy
    就是灵能理论的后面啊,下面贴出来了,刷科技请洗脸
  • s
    scikirbypoke
    问题在于不管右下角选哪种地图所有国家都是透明的,只有银河的底色
    另外我是吐槽只有唯物才能直接开公民权其他思潮哪怕合成人有实际公民权却只能在升华前对着失踪事件干瞪眼
  • s
    setree
    你这是碰到bug了
    备份存档删除缓存和游戏重装一下

    失踪这个是你触发事件树了,你可以开下控制台观察下这一事件树的充分条件来避免出现
    不过一般只要造合成人就会触发...
  • 古代人皮克
    联机的时候有一家突然跳出然后不管谁连上他的那个国家都跳出怎么解啊
  • 小明神
    求问有什么新手入门手册么?

    顶楼的链接失效了
  • 水边井
    玩过教程自己上手打两局就行,因为p社游戏的特性,想编新手入门手册是不现实的
  • n
    nightraven
    原来1.5带乌托邦DLC的灵能跳跃和预知电脑也是要像PSI护盾一样去shroud抽奖的
    尼玛搞得像手游抽卡似的,P社我有句MMP一定要讲
  • n
    normalli
    编出来过两天全部作废,被各种三大妈游民星空转载,被搜索引擎收录然后坑新人。
  • A
    AhBaby
    P社游戏特性就是几个DLC过后已经改得妈都不认识了,贴吧比较活跃可以找找
  • 半分宅
    开基因改造,可以搞一些全是负面特性的种族赶出去,让接收难民的国家自爆。
  • s
    setree
    版本更新1.51了
    成就Bug依然没修复
  • n
    nxmonitor
    不要用美化MOD应该就行
  • c
    chaoswing
    我这里成就正常了,但是遇到了别的bug
  • c
    chaoswing
    第一局不确定,第二局特意调了4家fe出来,玩了80年左右,自己探索和交换星图,只剩6个星系没探,6个星系怎么看也容不下4家fe
  • 你的全家
    shroud的末日危机怎么出

    我死活抽不到

    以及我一个灵能体系点出了jump drive还是没有psi jump 说不出话
  • T
    Tokoyonoyami
    打了500年完成主宰胜利累死人了

    后悔文化解锁点了个core system+5,后悔没早点把空间站还有ringworld点出来不然整个进度能快很多

    还有机器人科技树真的是太OP,除了人口增长得自己造以外其他没有任何缺点

    顺带求一个能看到中文攻略或者wiki的地方
  • I
    Illidan
    要我说应该做成科技树那样的抽卡,不同政体抽卡几率不一样。
    比这文明5的政策树好多了。
  • a
    agion117
    政策树太出戏了,根本不是个有诚意的DLC
  • n
    normalli
    和平种田强无敌,100年种出个堕落帝国再出山
  • 喵咪咪格勒
    好久没玩 现在战斗系统怎么样了

    ----发送自samsung SM-G9350,Android 7.0
  • l
    ledo
    造戴森环好废时间和资源呀......40000矿一个底座要10年..40000矿一个骨架要10年....之后还要升两次
  • f
    flypig_zhy
    知不知道消费品哪里选,我刚开局,找不到
  • 啊啊啊好爽啊
    太OP是什么意思
  • t
    table
    还是再等等,看1.5.1能修复些什么
  • s
    setree
    碰到了个崇外堕落帝国
    目前好感一百
    怎么才能从它手里骗到研究协议书,还是说骗不到?
    成就里的堕落帝国礼物是事件还是?
  • i
    iqbsh38
    刚要学泰伦虫群吞噬全银河 堕落爸爸突然觉醒了 爆了100k的兵 破局好难...下次不带堕落玩了
  • z
    zxc111
    贴吧的汉化又更新了一版,玩了会儿看了下大多数应该都汉化掉了

    ----发送自LGE Nexus 5,Android 6.0.1
  • n
    nightraven
    昨天进帷幕抽奖,出现了进一步了解的选项,点了什么都没给。出来就被圣卫爸爸警告了,这莫非和圆环有关?

    —— 来自 HUAWEI MT7-TL00, Android 6.0上的S1Next-鹅版
  • i
    iqbsh38
    他没提具体要求的话没影响
  • i
    iqbsh38
    还是一坨 稍微加强了点导弹流的伤害 至少不是那么废物了
    当然导弹去打堕落爸爸会被战斗机大海在中途就把所有的导弹打爆掉 不要问我为啥知道
  • M
    Messiah_QY
    而且面对堕落 先降伏 再背后插刀这样的战法更容易实施
  • M
    Messiah_QY
    而且面对堕落 先降伏 再背后插刀这样的战法更容易实施
  • i
    iqbsh38
    我打算造个普通舰队负责吸引堕落的主力 然后一队20k的护航舰高速偷堕落没防备的星 基因特种兵+泰坦驻扎没几百K的运输拿不下 然后分数够了割了堕落的主星 晚上试试看行不行 种田的时候突然觉醒太讨厌了 尤其是我已经把所有竞争对手都吊着打了一顿之后 他直接去收割我成果真是不爽
  • n
    normalli
    堕落的船是双x的特供版,对射很难射赢,巡洋舰插满机炮肉搏吧
  • n
    nightraven
    1.5看文件是改成单x槽了

    —— 来自 HUAWEI MT7-TL00, Android 6.0上的S1Next-鹅版
  • 艾诺琳
    貌似要出1.6了,没人讨论吗?
    Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to briefly cover our **s for future Stellaris updates, and what you can expect from us going forward.

    The Adams Update
    With Utopia and Banks now out, the next thing we have **ned for you is the 1.6 'Adams' update. This update, named after Douglas Adams, is going to focus completely on bug fixing and quality of life changes, with no major feature additions and no accompanying paid DLC. Work on 1.6 actually started almost immediately after Banks/Utopia went into code freeze, and it already contains hundreds of bug fixes and usability/UI additions and tweaks. A particular focus of Adams has been to work on our backlog of old issues, taking care of many of the smaller issues and annoyances that have been present in the game since release. We've also made time for some of the things that were originally **ned for Banks, but had to be cut due to time constraints. While I can't give you an exact release date for Adams yet, I can say that you shouldn't have to wait too long.

    Beyond Utopia
    Back in Dev Diary #50[forum.paradoxplaza.com], I listed a number of priorities for us going forward from Heinlein/Leviathans. A number of these things have since been added to the game, so I'm going to go ahead and list it again to give you an idea of where our focus will lie in future updates, expansions and story packs, with the items that are already completed noted with a strikethrough. The list is NOT in order of priority.

    As before, THIS IS NOT AN EXHAUSTIVE OR FINAL LIST, AND NOTHING BELOW IS CERTAIN TO HAPPEN (unless it already did)!
    [S]Ship appearance that differs for each empire, so no two empires' ships look exactly the same.
    [S]More potential for empire customization, ability to build competitive 'tall' empires.
    [S]Global food that can be shared between **ets.
    [S]Ability to construct space habitats and ringworlds.
    [S]Factions that are proper interest groups with specific likes and dislikes and the potential to be a benefit to an empire instead of just being rebels.
    [S]Ability to set rights and obligations for particular species in your empire.
    Deeper Federations that start out as loose alliances and can eventually be turned into single states through diplomatic manuevering.
    Superweapons and **et killers.
    More story events and reactive narratives that give a sense of an unfolding story as you play.

    More interesting mechanics for pre-FTL civilizations.
    A 'galactic community' with interstellar politics and a 'space UN'.
    Buildable Dreadnoughts and Titans.
    Reworking the endgame crises to be more balanced against each other and the size/state of the galaxy.
    Reworks to war to address the 'doomstacks' issue and make the strategic and tactical layers of warfare more interesting and less micro-intensive.
    Deeper mechanics and unique portraits for synthetics.

    With Utopia and Banks, we decided that rather than divide our focus, it was better to have the update and expansion focus almost exclusively on empire customization and internal politics, and this is the policy we intend to continue with for future expansions. As always, I can't tell you specifically what the next expansion, update or story pack is going to be about, but the above list should at least give you some ideas of where you can expect Stellaris to go in the future.

    That's all for today! Next week we'll start going into specifics of the 1.6 'Adams' update so until then, I leave you with this picture of some of the free graphical content coming in Adams:
    1.6版本更新叫亚当斯,这个名字有什么意义吗??

    这个版本没dlc,也没游戏机制改动,主要是修复bug,改善图像,更新ui

    未来版本的改动:
    食物共享,终于可以出一个种田的农业星球了(搞个极地星球种苹果命名为温德米尔如何)
    不同帝国战舰外观区别(现在有家园的舰船外观mod吗?除了星战和战锤40k貌似战舰外观mod都不多,求推荐)
    帝国特殊能力
    更多的巨型建筑(space habitats 空间栖息地?)
    派系不只提供叛军,还会独立成国家!!!
    联邦最终能合并成单一国家
    死星!!!
    更多的故事性(希望出现更多的科幻小说梗)
  • 妹控使徒
    話說目前航母流战力如何? 黑科技舰载机上限如何? 相比同级大炮配置来说
    现在舰载机的飞行速度和射程如何? 以及是否被对应反制装备克制的厉害?

    另小型船似乎是鱼雷为主 那么中型船以什么武器为主更好?
  • S
    SickEternalUps
    银河系漫游指南的作者