世界变化太快(NDSROM相关)

  • y
    yujioh
  • r
    redsouris
    不懂呀,这图的意思是??
  • D
    DarkDancer
    touch here to start..
  • K
    Kir Royal
    模拟了吗?
  • z
    zhaoqi_82
    毛毛……莫非这……

    dump了?
  • A
    Ares
    我摸了半天也不见start
  • z
    zsmin
    意大利某站点破解 银河战士DS?
    E finalmente è giunto il giorno, e anche questa sezione è stata usata!
    Per adesso si sa ben poco su questo dump, a parte che è stato fatto dall\'ormai conosciuto darkfader.
    Nella discussione la lista dei file inclusi nella rom (quindi forse non si avrà un .nds, oppure gli .nds saranno apribili come delle .iso
    下面好象是以导出文件?
    Lista file:
    \\data\\data\\levels\\data\\levels\\collision\\data\\levels\\collision\\blueRoom_Collision.bin
    \\data\\levels\\collision\\e3Level_Collision.bin
    \\data\\levels\\collision\\mp1_Collision.bin
    \\data\\levels\\collision\\mp2_Collision.bin
    \\data\\levels\\collision\\mp3_Collision.bin
    \\data\\levels\\collision\\mp5_Collision.bin
    \\data\\levels\\collision\\testlevel_Collision.bin
    \\data\\levels\\entities\\data\\levels\\entities\\e3Level_Ent.bin
    \\data\\levels\\entities\\morphBall_Ent.bin
    \\data\\levels\\entities\\mp1_Ent.bin
    \\data\\levels\\entities\\mp2_Ent.bin
    \\data\\levels\\entities\\mp3_Ent.bin
    \\data\\levels\\entities\\mp5_Ent.bin
    \\data\\levels\\entities\\regulator_Ent.bin
    \\data\\levels\\entities\\survivor_Ent.bin
    \\data\\levels\\entities\\testlevel_Ent.bin
    \\data\\levels\\models\\data\\levels\\models\\blueRoom_Anim.bin
    \\data\\levels\\models\\blueRoom_Model.bin
    \\data\\levels\\models\\e3Level_Anim.bin
    \\data\\levels\\models\\e3Level_Model.bin
    \\data\\levels\\models\\mp1_Anim.bin
    \\data\\levels\\models\\mp1_Model.bin
    \\data\\levels\\models\\mp2_Anim.bin
    \\data\\levels\\models\\mp2_Model.bin
    \\data\\levels\\models\\mp3_Anim.bin
    \\data\\levels\\models\\mp3_Model.bin
    \\data\\levels\\models\\mp5_Anim.bin
    \\data\\levels\\models\\mp5_Model.bin
    \\data\\levels\\models\\testlevel_Anim.bin
    \\data\\levels\\models\\testLevel_Model.bin
    \\data\\levels\\nodeData\\data\\levels\\nodeData\\e3Level_Node.bin
    \\data\\levels\\nodeData\\morphBall_Node.bin
    \\data\\levels\\nodeData\\mp1_Node.bin
    \\data\\levels\\nodeData\\mp2_Node.bin
    \\data\\levels\\nodeData\\mp3_Node.bin
    \\data\\levels\\nodeData\\mp5_Node.bin
    \\data\\levels\\nodeData\\regulator_Node.bin
    \\data\\levels\\nodeData\\survivor_Node.bin
    \\data\\levels\\nodeData\\testLevel_Node.bin
    \\data\\logo\\data\\logo\\logo_Anim.bin
    \\data\\logo\\logo_Model.bin
    \\data\\menus\\data\\menus\\filter_Model.bin
    \\data\\menus\\font_Model.bin
    \\data\\menusTD\\data\\menusTD\\bottom_bg_Model.bin
    \\data\\menusTD\\client_start_Anim.bin
    \\data\\menusTD\\client_start_Model.bin
    \\data\\menusTD\\configuration_Anim.bin
    \\data\\menusTD\\configuration_bg_Model.bin
    \\data\\menusTD\\configuration_Model.bin
    \\data\\menusTD\\edit_name_2_Anim.bin
    \\data\\menusTD\\edit_name_2_bg_Model.bin
    \\data\\menusTD\\edit_name_2_Model.bin
    \\data\\menusTD\\font_Model.bin
    \\data\\menusTD\\frame_Anim.bin
    \\data\\menusTD\\frame_Model.bin
    \\data\\menusTD\\host_start_Anim.bin
    \\data\\menusTD\\host_start_bg_Model.bin
    \\data\\menusTD\\host_start_Model.bin
    \\data\\menusTD\\main_menu_Anim.bin
    \\data\\menusTD\\main_menu_bg_Model.bin
    \\data\\menusTD\\main_menu_Model.bin
    \\data\\menusTD\\menu_state.bin
    \\data\\menusTD\\multi_hi_score_Anim.bin
    \\data\\menusTD\\multi_hi_score_Model.bin
    \\data\\menusTD\\multiplayer_Anim.bin
    \\data\\menusTD\\multiplayer_bg_Model.bin
    \\data\\menusTD\\multiplayer_Model.bin
    \\data\\menusTD\\options_Anim.bin
    \\data\\menusTD\\options_bg_Model.bin
    \\data\\menusTD\\options_Model.bin
    \\data\\menusTD\\popup_Anim.bin
    \\data\\menusTD\\popup_Model.bin
    \\data\\menusTD\\records_Anim.bin
    \\data\\menusTD\\records_Model.bin
    \\data\\menusTD\\title_Anim.bin
    \\data\\menusTD\\title_bg_Model.bin
    \\data\\menusTD\\title_Model.bin
    \\data\\menusTD\\training_Anim.bin
    \\data\\menusTD\\training_bg_Model.bin
    \\data\\menusTD\\training_hi_score_Anim.bin
    \\data\\menusTD\\training_hi_score_bg_Model.bin
    \\data\\menusTD\\training_hi_score_Model.bin
    \\data\\menusTD\\training_Model.bin
    \\data\\menusTD\\vibe_Model.bin
    \\data\\models\\data\\models\\ballDeath_Anim.bin
    \\data\\models\\ballDeath_Model.bin
    \\data\\models\\balljump_Model.bin
    \\data\\models\\balljump_ray_Anim.bin
    \\data\\models\\balljump_ray_Model.bin
    \\data\\models\\bomb_Anim.bin
    \\data\\models\\bomb_Model.bin
    \\data\\models\\bombLite_Anim.bin
    \\data\\models\\bombLite_Model.bin
    \\data\\models\\bombStart_Anim.bin
    \\data\\models\\bombStart_Model.bin
    \\data\\models\\bombStartLite_Anim.bin
    \\data\\models\\bombStartLite_Model.bin
    \\data\\models\\bombStartLiter_Anim.bin
    \\data\\models\\bombStartLiter_Model.bin
    \\data\\models\\dashEffect_Anim.bin
    \\data\\models\\dashEffect_Model.bin
    \\data\\models\\door2_Anim.bin
    \\data\\models\\door2_holo_Anim.bin
    \\data\\models\\door2_holo_Model.bin
    \\data\\models\\door2_Model.bin
    \\data\\models\\door_Anim.bin
    \\data\\models\\door_Model.bin
    \\data\\models\\effWaspDeath_Anim.bin
    \\data\\models\\effWaspDeath_Model.bin
    \\data\\models\\furlEffect_Anim.bin
    \\data\\models\\furlEffect_Model.bin
    \\data\\models\\fuzzball_Model.bin
    \\data\\models\\genericmover_Anim.bin
    \\data\\models\\genericMover_Collision.bin
    \\data\\models\\genericMover_Model.bin
    \\data\\models\\gun_Anim.bin
    \\data\\models\\gun_idle_Model.bin
    \\data\\models\\gunEffElectroCharge_Anim.bin
    \\data\\models\\gunEffElectroCharge_Model.bin
    \\data\\models\\gunEffMissileCharge_Anim.bin
    \\data\\models\\gunEffMissileCharge_Model.bin
    \\data\\models\\gunLobFlash_Anim.bin
    \\data\\models\\gunLobFlash_Model.bin
    \\data\\models\\gunMuzzleFlash_Anim.bin
    \\data\\models\\gunMuzzleFlash_Model.bin
    \\data\\models\\gunSmoke_Anim.bin
    \\data\\models\\gunSmoke_Model.bin
    \\data\\models\\jumpad_ray_Model.bin
    \\data\\models\\jumppad_base_Model.bin
    \\data\\models\\jumppad_ray_Anim.bin
    \\data\\models\\jumppad_ray_Model.bin
    \\data\\models\\lightningCol_Anim.bin
    \\data\\models\\lightningCol_Model.bin
    \\data\\models\\lightningColLite_Anim.bin
    \\data\\models\\lightningColLite_Model.bin
    \\data\\models\\lightningColLiter_Anim.bin
    \\data\\models\\lightningColLiter_Model.bin
    \\data\\models\\lightningColLiterER_Anim.bin
    \\data\\models\\lightningColLiterER_Model.bin
    \\data\\models\\lightningLob_Anim.bin
    \\data\\models\\lightningLob_Model.bin
    \\data\\models\\metroid_Anim.bin
    \\data\\models\\Metroid_Lo_Model.bin
    \\data\\models\\metroid_Model.bin
    \\data\\models\\missileCollide_Anim.bin
    \\data\\models\\missileCollide_Model.bin
    \\data\\models\\missileColLite_Anim.bin
    \\data\\models\\missileColLite_Model.bin
    \\data\\models\\missileColLiter_Anim.bin
    \\data\\models\\missileColLiter_Model.bin
    \\data\\models\\missileColLiterER_Anim.bin
    \\data\\models\\missileColLiterER_Model.bin
    \\data\\models\\Mochtroid_Anim.bin
    \\data\\models\\Mochtroid_Lo_Model.bin
    \\data\\models\\Mochtroid_Model.bin
    \\data\\models\\morphBall_Blue_Model.bin
    \\data\\models\\morphBall_Green_Model.bin
    \\data\\models\\morphBall_Model.bin
    \\data\\models\\morphBall_White_Model.bin
    \\data\\models\\pb_charged_Anim.bin
    \\data\\models\\pb_charged_Model.bin
    \\data\\models\\pb_normal_Anim.bin
    \\data\\models\\pb_normal_Model.bin
    \\data\\models\\pick_ammo_A_Model.bin
    \\data\\models\\pick_ammo_B_Model.bin
    \\data\\models\\pick_dblDamage_Model.bin
    \\data\\models\\pick_health_A_Model.bin
    \\data\\models\\pick_health_B_Model.bin
    \\data\\models\\pick_morphball_Model.bin
    \\data\\models\\pick_wpn_electro_Model.bin
    \\data\\models\\pick_wpn_missile_Model.bin
    \\data\\models\\platform_Collision.bin
    \\data\\models\\platform_Model.bin
    \\data\\models\\samus_Anim.bin
    \\data\\models\\samus_hi_blue_Model.bin
    \\data\\models\\samus_hi_green_Model.bin
    \\data\\models\\samus_hi_white_Model.bin
    \\data\\models\\samus_hi_yellow_Model.bin
    \\data\\models\\samus_low_yellow_Model.bin
    \\data\\models\\spawnEffect_Anim.bin
    \\data\\models\\spawnEffect_Model.bin
    \\data\\models\\trail_Model.bin
    \\data\\models\\warWasp_Anim.bin
    \\data\\models\\warWasp_Model.bin
    \\data\\models\\zoomer_Anim.bin
    \\data\\models\\zoomer_Model.bin
    \\data\\movies\\data\\movies\\death-15fps-down-right.avi.fv
    \\data\\movies\\death-15fps-up-left.avi.fv
    \\data\\movies\\opening-15fps-down-right.avi.fv
    \\data\\movies\\opening-15fps-up-left.avi.fv
    \\data\\movies\\spawn_blue-15fps-down-right.avi.fv
    \\data\\movies\\spawn_blue-15fps-up-left.avi.fv
    \\data\\movies\\spawn_green-15fps-down-right.avi.fv
    \\data\\movies\\spawn_green-15fps-up-left.avi.fv
    \\data\\movies\\spawn_white-15fps-down-right.avi.fv
    \\data\\movies\\spawn_white-15fps-up-left.avi.fv
    \\data\\movies\\spawn_yellow-15fps-down-right.avi.fv
    \\data\\movies\\spawn_yellow-15fps-up-left.avi.fv
    \\data\\movies\\teaser-15fps-down-right.avi.fv
    \\data\\movies\\teaser-15fps-up-left.avi.fv
    \\data\\sound\\data\\sound\\BGMDATA.BIN
    \\data\\sound\\GLOBALSFXDATA.BIN
    \\data\\sound\\MENUSFXDATA.BIN
    \\data\\sound\\SFXDATA.BIN
  • e
    eternia
    人类的智慧不可低估……赞
  • j
    john
    完了
    看来PSP买不成了
  • p
    pacman
    等烧录卡吧
  • j
    john
    所以才买不成PSP啊
    剩下千把块钱买点别的东西吧
  • h
    huateam
    唔。。。危险了。。。清货!!
  • T
    TriForce
    期待模拟器
  • 纯情小鸭鸭
    ROM有下载了么?
  • z
    zmlbx
    有ROM大概也会很大吧?
    这么快就有模拟了?汗。。。。
  • 4
    4591
    为什么不见N饭呢???
  • s
    shinobu
    为什么要问那么多为什么呢
  • m
    minichaos
    就算模拟了还要买手写笔……
    也许还要买话筒?
  • 将计就计
    呵呵,要是触摸屏也能模拟就好了
  • h
    hughwolf
    触摸屏用笔记本那个模拟
  • 星欣扯蛋
    模拟器肯定还在孕育中