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[L4D]乱入的四人-无限的乱入制!(多图)
http://bbs.saraba1st.com/viewthr ... &extra=page%3D1继豆丁,白石,朱雀后,新一代乱入接班人出炉.
转贴,作者:Phoebus
http://forums.steampowered.com/forums/showthread.php?t=765242Versus Scoring, Infected Statistics & Weapon Statistics
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Weapon Statistics
Pistols
Damage:
Point Blank: 35 Damage
Smoker Range: 22 Damage (100 ft)
Long Range: 13 Damage
Friendly Fire: 0/1/6/35 Damage, 1 in Versus
Penetration:
Walls: Normal (1 feet)
Infecteds: Normal (2/bullet)
Single Pistol:
Rate of Fire: 300 rounds/min (3s per clip)
Reload: 2s
DPS: 175 damage/s, 105 sustained
Dual Pistols:
Rate of Fire: 600 rounds/min (3s per clip)
Reload: 2.8s
DPS: 350 damage/s, 181 sustained
Uzi
Damage:
Point Blank: 19 Damage
Smoker Range: 15 Damage (100 ft)
Long Range: 11 Damage
Friendly Fire: 0/1/3/19 Damage, 1 in Versus
Penetration:
Walls: Normal (1 feet)
Infecteds: Normal (2/bullet)
Rate of Fire: 1000 rounds/min (3s per clip)
Reload: 2.4s
DPS: 317 damage/s, 176 sustained
M16
Damage:
Point Blank: 32 Damage
Smoker Range: 31 Damage (100 ft)
Long Range: 29 Damage
Friendly Fire: 0/1/5/32 Damage, 1 in Versus
Penetration:
Walls: Extra (1.5 feet)
Infecteds: Normal (2/bullet)
Rate of fire: 700 rounds/min (4.3s per clip)
Reload: 1.8s
DPS: 373 damage/s, 262 sustained
Hunting Rifle
Damage:
All Ranges: 90 Damage
Normal Infecteds: Everywhere: Instant Death
Friendly Fire: 0/3/15/90 Damage, 3 in Versus
Penetration:
Walls: Extra (1.5 feet)
Infecteds: Infinite
Rate of fire: 225 rounds/min (4s per clip)
Reload: 3s
DPS: 338 damage/s, 193 sustained
Pump-Shotgun (10 pellets per shot)
Auto-Shotgun (12 pellets per shot)
Damage: (per pellet)
Point Blank: 24 Damage
Smoker Range: 14 Damage (100 ft)
Long Range: 7 Damage
Headshots: No extra damage (except for Witches)
Friendly Fire: (per pellet) 0/1/4/24 Damage, 1 in Versus
Penetration:
Walls: Normal (1 feet)
Infecteds: Infinite
Pump-Shotgun:
Rate of fire: 69 shots/min (7s per clip)
Reload: 0.5s/shell & +1s when empty
DPS: 274 damage/s, 175 sustained
Auto-Shotgun:
Rate of fire: 200 shots/min (3s per clip)
Reload: 0.4s/shell & +1s when empty
DPS: 960 damage/s, 411 sustained
Infected Statistics
Normal Infecteds (25/50/75/100 Health, 50 in Versus)
Hunting Rifle: Everywhere: Instant Death
Pistols, Uzi, M16 & Shotguns:
Head: Instant Death
Other: 100% Damage
Boomers (50 Health)
Hunters (250 Health)
Smokers (250 Health)
Head:
Shotguns: 125% Damage
Others: 400% Damage
Torso: 125% Damage
Arms: 100% Damage
Legs: 75% Damage
Tanks (3000/4000/8000/8000 Health, 6000 in Versus)
Everywhere: 100% Damage
Witches (1000 Health)
Pistols, Uzi, M16:
Head: 100% Damage
Other: 50% Damage
Hunting Rifle:
Everywhere: 100% Damage
Head: Stunned for 2 or 4 seconds if shot while crying.
Shotguns:
Head: 200% Damage
Other: 100% Damage
Point Blank: x2.5 Damage
Melee Attacks
Boomer: 2 Damage (1s/hit, 2 DPS) (Area of Effect)
Hunter: 10 Damage (1s/hit, 10 DPS) (Area of Effect)
Smoker: 2 Damage (1s/hit, 2 DPS) (Area of Effect)
Tank: 24 Damage (2s/hit, 12 DPS)
Special Attacks
Leap: Up to 25 Damage (Area of Effect Stun)
Pounce: 5 Damage/Hit (0.55s/hit, 9.1 DPS)
Pounce on Fire: +10 DPS
Tongue: 5 Damage/Hit (1.1s/hit, 4.55 DPS)
Rock Throw: 24 Damage (2s/throw, 4s recharge, 4 DPS) (Large hitbox)
Delays
Vomit: 30s recharge
Leap: 1s buildup
Tongue Miss: 3s recharge
Tongue Break: 15s recharge
Versus Scoring
Without Survivors:
AverageDistance * MapMultiplier
With Survivors:
(AverageDistance + HealthBonus) * NumberOfSurvivors * MapMultiplier
Health Bonus:
Sum of each Survivors\' Individual Health Bonus
Individual Health Bonus:
RoundDown(RealHealth/2) + RoundUp(TemporaryHealth/4)
Carried First Aid Kits and Pain Pills are automatically included in their owner\'s Individual Health Bonus.
Update Bug:
The Health Bonus is not updated after healing yourself or another player.
The Health Bonus is only updated when a Survivor takes damage or when a Survivor grabs or gives an health related item.
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本帖最后由 forest_noir 于 2008-12-17 03:16 编辑]