http://game.ali213.net/thread-2782752-1-1.html五.寒霜引擎2与主流次世代引擎技术规格对比:
5.1 寒霜引擎2.0
5.1.1 图像:
API: Driectx 11.0
Texture Resolution(材质解析度) :16384*16384
Quadcore-Multithreading(多核心多线程) √
Tesselation(曲面细分) √
Deferred shading(延迟渲染) √
Live Create(编辑器动态创建) √
Fully-Dynamic Realtime Shadowing(全动态实时阴影) √
Direct Illumination(直接光照) √
Indirect Illumination(印射光) √
Global Illumination(全局光) √
Local Illumination(局部印射) √
Photon mapping(光子映射贴图) √
Raytracing(光线追踪) ×
Radiosity(实时辐射度照明) √
bouncing light(光子反弹) √
sub-surface scatterring(次表面散射)√
Translucency Shader(半透明印射)√
Normal map(法线贴图) √
parallax occlusion(视差映射贴图) √
Displacement map(硬件位移置换贴图) √
megatexture(顶点贴图) ×
Multi-sample(多重采样) √
Alpha to coverage(通道印射) √
shadow map(阴影贴图) √
Instancing(点缓存系统) √
Gizmo particle(容积粒子) √
Volume Shader(体积Shader) √
5.1.2物理计算(无需特殊硬件):
Vertex Animation(顶点动画) √
Cloth dynamics(布料动力学) √
Hydro dynamics(流体动力学) √
Character dynamics(角色动力学) √
5.2作为对比的 Unreal Engine 3(虚幻3引擎) 技术规格:
5.2.1图像:
API: Driectx 9.0C
Texture Resolution(材质解析度) :4096*4096
Quadcore-Multithreading(多核心多线程) ×
Tesselation(曲面细分) ×
Deferred shading(延迟渲染) ×
Live Create(编辑器动态创建) ×
Fully-Dynamic Realtime Shadowing(全动态实时阴影) ×
Direct Illumination(直接光照) √
Indirect Illumination(印射光) ×
Global Illumination(全局光) ×
Local Illumination(局部印射) √
Photon mapping(光子映射贴图) ×
Raytracing(光线追踪) ×
Radiosity(实时辐射度照明) ×
bouncing light(光子反弹) ×
sub-surface scatterring(次表面散射)×
Translucency Shader(半透明印射)√
Normal map(法线贴图) √
parallax occlusion(视差映射贴图) ×
Displacement map(硬件位移置换贴图) ×
megatexture(顶点贴图) ×
Multi-sample(多重采样) √
Alpha to coverage(通道印射) ×
shadow map(阴影贴图) √
Instancing(点缓存系统) ×
Gizmo particle(容积粒子) ×
Volume Shader(体积Shader) ×
5.2.2物理计算:(需physx或NVGF9系列以上显卡):
Vertex Animation(顶点动画) √
Cloth dynamics(布料动力学) √
Hydro dynamics(流体动力学) √
Character dynamics(角色动力学) √