美国目前52W/现在喷的起劲,到时候要看看怎么收场

  • 量产废柴刚
    HL2向抄袭地带2的预购投来鄙夷的眼光
    \"劳资的儿子预购都比这多\"
  • バヨネット
    HALO3 9.06m
    GOW 5.95m
    GOW2 4.51m


    KZ2要走的路还很长
  • 不死但丁
    http://www.tek.no/hvaskaljeghete/artikler/killzone_2/67522

    北欧游戏大国挪威权威游戏网站评分6/10
  • 陈DS
  • f
    ffs
    北欧大国写得真好,一个字都看不懂
  • バヨネット
    噗,还我一口茶
  • L
    Laplace
    我一直觉得kz2是向cod4方向发展的,也就是以演出和气氛为主。
    画面精度技术啥的,反倒是次要的。

    粗看了一下北欧大国的测评,主要是在介绍,也没说啥缺点。
    就最后说了几句没创新。

    [本帖最后由 Laplace 于 2009-2-7 00:09 编辑]
  • 不死但丁
    几天不去,一下子多达121篇了有兴趣的自己去看吧,就不帖出来了:
    http://www.n4g.com/ps3/games/g-24194/tt/metareviews.aspx
  • S
    SSF
    下午去一俗鳖家里玩了下demo

    那部死亡芭蕾的慢动作预告片还行,但是真正看到后是大失所望:
    这雾蒙蒙的画面居然敢称家用机最强?系统和手感也一般,没什么出彩的地方.也就敌人的死亡效果还不错而已
  • b
    blue999new
    Edge
    Killzone 2 7
  • 不死但丁
    你至少也给我个链接吧,也方便我发帖
  • 不死但丁
    你连那边的语种都会?强啊
  • 洋葱武士

    不谢
  • f
    forest_noir
    这杂志有点意思。它对单人战役的吐槽,和多人模式的期望,跟我自己的看法很接近。
  • b
    blue999new
    ZT
    Originally Posted by TTP:
    Of course we are talking opinions here, but in my opinion Killzone 2 does something special to the most intimate ingredient of an FPS. Which is combat. It doesn\'t expand on that, but it brings down the basics of the genre to build its own almost from scratch.

    The feeling of being there, the tactical thinking required, the rewarding hit detection system, the ever changing enemy behaviour, the very dynamic nature of almost every confrontation, the cover system, the brutal joy of simply pulling the trigger.

    Saying this stuff doesn\'t make the game special is like saying Gran Turismo wasn\'t special compared to Ridge Racer when it was released back then. It\'s just another driving game. Behaves differently, but you are still moving a car on a track. Well, no.

    And don\'t get me started about the multiplayer. Killzone 2 could have been released as a multiplayer only game a la Warhawk/Socom: Confrontation and still get pretty good scores. And there is plenty of \"special\" stuff in MP as well. The aforementioned quality of its basic features are even more important in the iterative environment of an online confrontation. Even without all those game modes, soldier classes, in-game clan system etc. I\'d be playing it till my fingers detach from my hands because it\'s so damn FUN. It\'s almost an arcade game type of fun (albeit there is nothing remotely arcadey in KZ2), the one that keeps you coming back for more even if it\'s more of the same.

    In my opinion this is what makes Killzone 2 special. It\'s a tremendously fun shooter with unique personality and brilliant online mode wrapped up in a fantastic, truly next gen AV experience. I think this is pretty special to be honest.
  • b
    blue999new
    ZT
    Originally Posted by nib95:
    I\'d just like to bump my post for the new page, along with some tips if you\'re having trouble with the controls/aiming. Anyway my tips...


    1.) Try and stick with the default controls, trust me they work best. But if you\'re really finding it hard to adjust even after some time, go with alternate 2 (closer to COD4).

    2.) Try and stick with default sensitivity, it really is best for pin point accuracy despite being slow. Otherwise up the sensitivity a few notches (on both X and Y), then when you are more used to the aiming, drop it back to default.

    3.) Be sure to use the entire range of the analogue sticks. Don\'t just harsh press left, right, up etc in one direction the full way at the same strength/force all the time. Be elegant with how you aim. Use gentle touches, taps and so on where necessary, and longer/harder pulls/pushes on the stick in others. The analogues aren\'t just a directional guideline in this game, they are a strength gauge. The harder/longer/stronger you pull in any direction, the quicker and more forcefully they will go that way. Sometimes delicate touches are all that is necessary for precision shots.

    4.) Take your time. Don\'t panic and rush to get off some shots. It\'s better to take your time to find the right line with the shot for a quicker kill and/or to get that super rewarding and efficient head shot.

    5.) Burst fire every time. The longer you hold the trigger, the more recoil and wasted bullets you face. Use quick bursts, that way you retain accuracy and your bullets are far more lethal.

    6.) Pretty obvious, but stick to burst fire from the hip for close/medium quarters, and iron sights for anything further. Again, stick to using burst fire otherwise you will end up spraying all over the place.
  • b
    blue999new
    ZT
    Originally Posted by lowrider007:
    YOUR NOT GONNA BELIEVE THIS,

    But the controls are finally starting to click with me, after about 4 hours playing on the demo I\'m now starting to have a feel for them, and I\'ve also realized something, this demo was a very very good idea as anyone that is having an issue with the controls you can use this demo to get some good practice in so when the game is released you can jump right in and enjoy it feeling more comfortable.

    Now anyone else that is having a problem with the controls listen up, I was one of the biggest moaners when it can to how the controls felt in this demo, really I was, but practise makes perfect, just keep playing though the demo again and again and slowly on each go you\'ll naturally start becoming acclimatized with the \'weight\' of the controls and how the aiming feels.

    The big thing for me was getting used to not pushing the analogue stick around too sharply, being gentle with it helps alot, otherwise your just going to continually overshoot your targets, the slow acceleration arc isn\'t so bad once you get used it, you can use that slower acceleration arc to gently refine your shots, it works quite well.

    This game is definitely not a \'twitch shooter\', I\'ve heard loads of people say it but it just wasn\'t sinking in, tbh the more I play the demo the more it feels like Fear 1 to me, but with a cover system, slow down, take your time on shots, be a bit more methodical and this demo is very rewarding.

    Anyway for those finding the controls \'sluggish\', \'laggy\' or whatever terminology you choose to describe them, just keep playing, it will click in the end, it took a long time for me, I\'ve been moaning about the controls all over the place and TBH I feel quite stupid now, but at the same time I\'m glad I persevered because now I know I have a game I can look forward to and not worry about how it controls.

    One last thing, I did pop COD4 on after my session on KZ2 and I\'m not putting down the controls on COD4 one bit but they did feel really strange, I see what people mean now when they say \'floaty\' controls, it\'s weird, they do kind of feel unnatural lol, was a funny feeling, it\'s like you have a camera and you can move it around the environment at speed, and jumping was strange as well, I\'m so used to bending my knees now and then jumping.
  • b
    blue999new
    ZT
    Originally Posted by TTP:
    About the AI, based on my experience with the game....

    There are different basic behaviors applied to the AI depending on what a given level or situation is set up for. There are situations where the AI soldiers are tossed into the environment without any constrains. They charge, retreat, follow the player, whatever. I\'d call this Free AI.

    Then there are situations where the AI is instructed to hold a given position. In those cases AI doesn\'t chase the player. Of course it does still move around to avoid being shot but doesn\'t try to get to you. I\'d call this Defensive AI.

    And then there are situations where AI is instructed to charge the player. I\'d call this Charging AI (how inventive I am).

    Usually game mixes these different AI behaviors, putting some Higs on Defensive mode, others on Charging mode and other on Free mode. Obviously different enemy types have different behaviors themselves (those knife equipped Hig will usually attempt to quickly get close to you for example).

    So don\'t expect the AI to behave exactly the same throughout the game. It\'s tailored to create specific situations for the player to overcome. If you have to conquer a location, don\'t expect to be able to lure the AI out. If you have to defend, expect higher aggression levels. And so on.
  • b
    blue999new
    Killzone 2 Convinced Me to Buy a Playstation 3

    Editor\'s Note: I was talking to a buddy online about the recent Killzone 2 demo, take in mind this friend of mine is a massive Xbox 360 fanboy, and to my surprise he loved the Killzone 2 demo. I asked him to write up an article detailing his experience with the upcoming PS3 exclusive, that opinion/editorial is below:

    Killzone 2 has been in development for approximately 5 years, and judging by the strength of the demo it was worth the wait and is shaping up to be the true saving grace of the PS3. The demo that exploded onto the European marketplace this past Thursday has incorporated into it a very sleek menu system that is very fitting with the style of the game itself. A nice touch to the games loading screen is a HD image of the scenery featured in different maps that can be tilted and turned in a 3-Dimentional fashion by using the PS3s Sixaxis controller system. This demo has convinced us to go out and purchase a Playstation 3 immediately, which will compliment the Xbox 360\'s in our gaming cabinets quite nicely, especially with a game like Killzone 2.

    The demo itself is set at the very beginning of the full games campaign mode, where your character “Sev” an ISA soldier and his team mates including “Garza” and “Rico” crash land onto the planet Helghan. Landing approximately 200m short of their Landing Zone they are thrown directly into a heated battle taking place on a planet consumed by all out war. After a short yet very pretty cut scene of the crash landing the team must fight their way through a beach and a warehouse to the original LZ. Although the demo is short (about 10 – 15min of play time) it is packed full of staggeringly realistic experiences which will leave you speechless and wanting to play over and over again, at one point a man right next to me in the advance was blown across the beach and another man had been set on fire by some kind of explosive, after about 10 seconds I realised that I had just completely stopped in the middle of a warzone in complete awe of these events and the hectic battle going on around me and had to collect myself and continue on the advance toward the enemy. This opening scene also showcases the amazing graphical advances which have shattered boundaries which previous FPS games have merely pushed month by month since the start of this gaming generation, truly showing what the Playstation 3 really has to offer when pushed to what we can only imagine are its limits.

    Once the beautiful cut scene ends and you are thrown into the deep end of this fierce battle against the Helghast it plays similar to most modern top-notch First Person Shooters but with the little differences that FPS games have been needing for a long time, such as intelligent enemy A.I., a first person cover system and realistic animations such as the many different animations that occur when a Helghan soldier is gunned down and falls to the ground dead. In fact the many small differences, which we as gamers have been craving, are what really separates this game from previous shooters, the only disappointing similarity is the lame jokes and corny dialogue.

    The chaotic environment really leaves you with a feeling of participation in this war as wherever you look there are different actions taking place whether it be dying team mates, explosions, shrapnel flying past your face or collapsing buildings...and believe me that list is by no means exhaustive. The A.I. on both sides is for once very intelligent; your teammates will take cover in strategic positions and fend for themselves, which sometimes leaves you feeling as if you’re playing a co-op game with other humans. The intelligence of the enemy A.I. really shines through as the fearless Helghast constantly advance towards you implementing complex and coordinated flanking manoeuvres with their team mates, they will also attempt to distract you with grenade blasts to cover their swift approaches onto your teams position.

    There are 5 weapons that you can find and use during the course of the demo each as deadly as the last and each with their own strengths and weaknesses in different types of combat. The 2 assault rifles are the M82-G which is the standard rifle for all ISA infantrymen, the M82-G looks to be modelled off the M4 assault rifle but with a bullpup design. The standard assault rifle for the Helghan forces is the STA-52 LAR, there are also the M4 Revolver which is the standard ISA side arm and the Helghast STA 14 which closely resembles the M14 semi-automatic rifle. Last but not least is the M80, an ISA rocket launcher with devastating effects on any man or structure on the receiving end of its rocket propelled round.

    Killzone will become most certainly a game to be remembered, taking a huge step up and demolishing most boundaries set by previous FPS games and showing the true power and potential of the Playstation 3. The retail version of the game hits stores in Europe and North America on the 27th of February 2009, expect a full review/feature later this month as we think this is a game all gamers should play, it\'s that good.

    http://www.planetxbox360.com/art ... Buy_a_Playstation_3
  • 不死但丁
    不错,这帖好像终于走上正轨了,希望不要再有脑袋锈斗得人出来
  • 不死但丁
    A9VG有对这篇文的具体解释:

    http://bbs.a9vg.com/read.php?tid=1091928&fpage=1
  • 不死但丁
    KZ官网也有媒体评价收集:

    http://www.killzone.com/kz/news. ... +Killzone+2+are+in!
  • g
    galon
    EDGE给了死亡之屋和lets tap 8分,基本可以秒杀kz2
  • e
    eva02eva02
    延期
  • M
    Macro
    我只承认过我自己是任黑
    当然有人要给我扣上索青的帽子我也不反对
  • 不死但丁
    看标题不爽不要喷不就好了,又想嘴上瞎喷个痛快,又不想负瞎喷的责任

    挖坟帖?那我动不动就发个新帖就好了?什么逻辑真是

    还不如痛痛快快的说:这贴里对KZ2的评价太扎眼了,你不要再贴了

    你看你看,自己理亏了就瞎扯点有的没的,强者?

    当年看到有几个人讨论KZ2了就发个巨二无比的酸贴

    这算不算强者

    看到事实帖不合自己心意了就进来无理取闹

    这又算不算强者
  • 白羽
    KILLZONE 2是超宇宙巨作,无论是谁都不能黑他!!!
  • k
    krit


    ...
    楼主怎么跟个没头脑不高兴似的...
    上蹿下跳的见谁喷谁,还拖一堆无聊的纱布新闻和评价来,前两天下大家都玩Demo做评价时去哪儿了...?
    还是哪句话,不想玩的人也没人会因为你在这里贴一堆无聊的东西外加你的劣质表演就会去买这个游戏...
    倒是一群感兴趣或者准备玩这个游戏的人,被你恶心的够呛,管你叫啥来着,被索匪们都抛弃扭曲存在...
  • f
    forest_noir
    赞成,这纱布的标题,每次看到都忍不住进点进来看LZtoka
  • 不死但丁
    正常点来讨论的我喷个毛阿喷,别人来贴低分的我怎么不喷

    进来对着我瞎喷,又不想被我反喷,你和那个MARCO一路货色

    这种货色的人当然会对标题不满了

    无聊加劣质表演就是这种货色得专长

    不要随便就代表哪个哪个群体


    不说了,想来的来,不想来的滚,要进来无聊加劣质表演我就当KZ2到来之前的开胃菜看看
  • w
    wanghengc
    应该是不错的游戏,可惜我适应不了枪枪枪
  • p
    peipei6955
    我进来有前瞻性地喷一下销量,嘻嘻。
  • c
    chan
    玩了试玩版, 绝赞,远远超出我的预期。特别是战场氛围的营造,绝对从使命召唤里学到精华了,非常棒。
  • d
    dogsoldier
    我每次来S1,都忍不住要看这个贴子.......

    玩过demo后,不觉得这游戏是雷,素质还是可以的。但是秒杀halo 3希望已经很渺茫了
  • 量产废柴刚
    我也看,FPS文盲是如何用其极其公正 不带一点厨向的评价自己厨的FPS的

    [本帖最后由 量产废柴刚 于 2009-2-10 18:33 编辑]
  • 不死但丁
    还真是贱,自己都说要滚蛋了结果还要出来表演
  • z
    zyf
    强者泥马,别动不动就强者
  • 量产废柴刚
    舵主,我已经加入神教 原谅我以前的罪过吧!让我们化干戈为玉帛,一起把内涵推向全世界!



    [本帖最后由 量产废柴刚 于 2009-2-10 20:35 编辑]
  • 不死但丁
    你那么贱,我不打算原谅你
  • b
    bbx
  • J
    Jokery
    这个帖子的最大意义大家不要忘记:鞭那群自以为是的低能编辑的尸.
  • a
    acuratl86
    外国人终于也喷了 KZ2 VS Halo3
    Halo is dead \"English\"
    The original Halo was immediatly praised for its awesome graphics and more importantly because it proved that making a...



    Italian Version



    ... high quality first person shooter on a gaming console wasn\'t just a dream. Now it\'s finally time to take a look at the sequel to the game which many called the \'Halo killer\' when it came out five years ago. Of course we\'re talking about Killzone 2 and we\'ll go straight to the point by stating that this time not only Guerrilla Games doesn\'t dissapoint but the team delivered what we believe is a product which sets a new tandard in the genre. To be honest many gamers felt a bit disappointed with Halo 3, the game didn\'t prove to be exactly what people were expecting from a next gen entry in such a big, important series. That of course hasn\'t stopped the game from being a huge success but now, more than a year after Microsoft\'s flagship title release we have decided to make a comparison to show how much Killzone 2 has set the bar higher.

    Screens have been captured at 720p for both titles.



    [本帖最后由 acuratl86 于 2009-2-10 21:12 编辑]
  • 不死但丁
    http://www.gamespot.com/ps3/action/killzone2/review.html:

    The GoodWell-paced campaign keeps you in the thick of action Great online play constantly rewards you Intricate, balanced multiplayer maps Weapons are beefy and fun to shoot Visually stunning, both technically and artistically.

    The BadForgettable story and characters Tacked-on motion controls.
  • b
    blue999new
    评分已经没啥意思了

    还是等FAMI的5555吧