[小游戏推荐](横版Roguelike游戏)vagante已更新到V11

  • 任青牛伯伯
    steam上有这个游戏?
  • 任青牛伯伯
    http://store.steampowered.com/app/323220/

    真有啊,有点意思,我一直关注roguelike这个关键词,但从来没搜到过这个游戏
  • f
    fcbjay
    日服送的Spelunky还没怎么玩呢
  • y
    yzxno1
    到现在才V9吗。。之前那个作死什么都没有的狼人也没 了吗
  • l
    luoyianwu
    不错,我就喜欢每次创建角色时能一点一点成长的roguelike

    手感好像有点微妙,等beta再观望
    ----发送自STAGE1 App for Android.
  • d
    dxx9665

    第一次到达第4层解锁
  • d
    dxx9665
    这个相对洞窟冒险来说的话就是你的角色可以成长
    每过一关都会强一点点
    洞窟冒险的话纯靠堆装备啊
  • 过饱和黑钢
    up主在s1也有号啊
    spelunky进入瓶颈期后没啥动力了, 正好趁着圣诞打折收两个独立游戏玩玩
  • 帕米克楠波特
    最近在专注玩饥荒中。。。
    不过可以先马克。。。

    ----发送自samsung Galaxy Nexus,Android 4.3
  • d
    deadbeef
    万恶的单机多人
    简直欺负死宅没碰友
  • d
    dxx9665
    恩……
    其实你可以把四个玩家的操作都改成一样的……
    然后选4个一样的角色进去玩……
    当然这样人物属性会降低,不过人数多就可以抵消掉这种劣势
  • w
    wow3000
    楼主你录制的么?

    看了下视频 除了昏暗的颜色接受不了 还有就是英文看起来稍微麻烦点

    其他都不错啦
  • d
    dxx9665
    转的STEAM的评论,视频也是那边的
  • p
    pgain2004
    楼主有个地方没说对,并不是一个技能越学越强,而是分数技能树进行顺序学习吧
  • d
    dxx9665
    评论里的技能应该是指的每个职业的专精
    以他举例的盗贼的弓专精来说
    加一点是举弓瞄准的时候可以前后移动
    加两点是瞄准时可以跳跃
    加三点是瞄准时可以用上下键来调整弓箭的角度
    加四点是射出去的箭可以穿透1个敌人
    加五点是射出去的箭可以穿透更多敌人
  • p
    pgain2004
    玩到forest 8就没再继续下去了,V9版目前只到这个关卡吗?
  • 9
    904uio
    多谢资源啊,这个好好玩
  • d
    dxx9665
    测试版就3个地图,洞穴,神庙,森林。据说拿了神庙的能源水晶去森林也许有隐藏关?

    ----发送自ZTE N9180,Android 4.3
  • p
    pgain2004
    就是拿了废墟的那个水晶,然后在森林打到第八关都没发现什么……
  • d
    dxx9665
    物品属性都是随机的……
    我曾经身上一身都是+3属性的装备,然后被森林的大石头人一屁股坐在头上,然后就没了……
  • y
    yzxno1
    偷东西前可以先观察附近有没地刺,有就最好了,引店主跳上去,分分钟999挂了,然后开心的进去拿东西走人
  • d
    dxx9665
    偷过1次你就是通缉犯了,悬赏500G的
    然后没到一层店长都会直接冲出来打你
    打的过你就可以拿东西,打不过你就跪
  • p
    pgain2004
    蛮子怎么解锁?
    顺带推荐个还在alpha版的独立游戏吧,叫Hyper Light Drifter
    有一些隐藏要素,操作很顺手,美术风格也相当赞
  • d
    dxx9665
    能到第四层就可以解锁了

    ----发送自ZTE N9180,Android 4.3
  • p
    pgain2004
    什么?我明明打到森林8了啊
  • d
    dxx9665
    选人画面按上下选择
  • d
    dxx9665
    大概写一下几个成就的达成条件
    到达第四层解锁狼女和deprived 开场没武器 法师没武器没技能
    死10次解锁STRONG 开场力量+1
    读20本法术书解锁BOOKWORM 开场智力有加成,力量减CONSTITUTION减
    死100次解锁SURVIVOR 过关的时候恢复一些HP
    用100次卷轴解锁ILLITERATE 不能用法术书和卷轴,开场带5个炸弹
    从商店买40次商品解锁MERACHANT 商店有机会打75折
    收集10000金币解锁ASCETIC 拾取金币会受伤,起始的能力有加成
    射400支箭解锁FARSIGHTED 开场远程加成 近战攻击时你的攻击会MISS
    喝5瓶毒药解锁SNAKE EATER喝毒药回血,治疗药剂效果降低
    被店老板杀10次解锁WANTED 开场有一枚戒指+7幸运 吸引金币,但是会被店老板通缉
    最后一个成就还不知道怎么做
  • p
    pgain2004
    后来知道了原因是因为我不是因为死而退出而是从菜单自己退出……坑爹呢
  • z
    zgyt4033
    已经有alpha10版了,哪里可以找到下载呢?
  • d
    dxx9665
    前两天又更新了A10b……
    10版本就加了一个成就,然后一些修改
    暂时等一下看看有没有啥新的吧……
  • 汪达
    感觉不错,战略性马克
  • p
    pgain2004
    顺手贴一下v10更新内容,都玩这个游戏了应该不需要翻译了吧……

    Changelog
    Act 3 prototype
    Four new enemies
    Window size of game now saves in-between runs
    Added placeholder way to specify a game window-size at launch (requested by game streamers): Simply create a file “window.cfg” in the base game directory and put in two numbers, the x and y dimensions of the window.
    GUI: Added arrow count indicator
    GUI: Added new affinity point reminder
    GUI: Item used fade time increased
    New challenge background

    Balance
    Number of chests per level decreased
    Reduced mimic spawn chance
    Act 1 levels are now slightly smaller
    Act 2 level size reduced, and monster spawn rate decreased
    Grappling hook shop price decreased
    Flying into walls when thrown now damages player
    Rogue: Stealth rebalanced
    Stealth time increased from 1 second to 1.5 seconds.
    Opening up chests reveals stealth
    Touching shopkeeper reveals stealth
    Rogue: Dagger Affinity reworked
    Rogue: Rolling cooldown reduced. Rolling now dodges all projectiles, not just physical.
    Spell: Portal reworked
    Skeleton: Movement speed increased to match other players
    Piranhas now have a slight delay before their first attack
    Removed cast cooldown from all spells
    Extendo gloves now increase weapon reach by a fixed amount
    Monster Thief: Health increased, damage decreased
    Arrow Traps: Reduced damage, but now inflict a short stun to player

    Bugfixes
    Fixed cases where entrance of level would spawn in inescapable areas
    Fixed cases where teleport scrolls would teleport you to an inescapable area
    Fixed bug where different player background than selected was used
    Fixed bug where player classes are not properly saved in multiplayer when a player despawns
    Fixed issue with rebinding controls where the trigger would rebind twice
    Fixed some bosses being unable to see stealthed players (All bosses should now be able to see through stealth).
    Fixed invisible triggers being destroyable in main select screen
    Fixed issue with c**ain spell projectiles not colliding correctly
    Fixed wall meat spawning in border of map
    Fixed some boulders from boulder traps spawning in incorrect position.
    Fixed stuck projectile interaction with Ruins boss
    Fixed BossWorm randomly dying sometimes
    Potentially fixed an issue where some computers would have inconsistent FPS.
    Slow aura no longer affects monsters which are not targetable.

    说大不大说小不小的更新,盗贼做了综合性的调整,也不知道算强了还是弱了
  • d
    dxx9665
    盗贼潜行开箱子会脱离潜行状态了
    这点好多玩盗贼的都在哀嚎
    不能先拿完箱子然后再打怪了

    另外,现在的版本已经是V10b了……
    大概是修改了几个BUG吧……
    更新很少
  • z
    zgyt4033
    v9的最后一个需要解锁的背景是Nimble - You did it! - You've learned to be quick on your feet. speed +1
    需要完成选人画面的谜题:
    v10据说有新的背景可供解锁。
  • 女仆高达
    能更新下最新版的地址吗?
  • r
    rap72
    手残从2到3都跳不过怎么破?跳的时候会显示个数字,最少到0.7左右,是什么意思?还差的距离吗?
  • d
    dxx9665
    跳了10分钟跳到3然后跳不过4……
    10分钟就跳上去一次……
  • d
    dxx9665
    更新到V11了
    加新武器,火山关卡有BOSS了

    下面是补丁内容
    Full Patch Notes

    New Items
    Archangel bow (homing arrows)
    Spirit armor
    Spirit weapon
    Mana steal weapons
    Magic Quiver
    Spear (experimental)
    Axe (experimental)
    Crossbow (experimental)
    Boomerang (experimental)
    Added falling door trap (with placeholder graphics)
    Added early version of god shrines
    Added placeholder bosses to the Catacombs
    Added new game+ system
    Increased room variance in Catacombs
    Updated various animations of monsters in Catacombs
    Can now attack during intermissions
    New spell targeting system added to Caster affinity

    Balance

    Nerfed Pork Chops
    Heal less HP (+40)
    Cannot be picked up in inventory now, used on collision with player
    Increase Catacombs branching factor
    Teleport scroll will not teleport over spikes
    Breakable walls now easier to destroy
    Buffed monsters in Catacombs
    Zombie behavior changes
    Zombies can now dig into and out of the ground
    Zombie weapon now matches animation more correctly
    Ghosts can be hit while inside walls
    Poltergeists now attack faster
    Zombies no longer collide physically with each other
    Added breakable walls to some rooms in Dark Cave
    Weight treasure rooms more towards the exit of each level
    Skeleton speed increased to player speed
    Wand of digging now deals damage to Golem monsters
    Skeleton affinity point persists upon revive
    Rolling is now easier to execute
    Angry shopkeepers no longer hunt players in new levels
    Added cooldown to skeleton revival
    Arrow traps now do less damage and stun/knockback player
    Skeletons can now interact with items
    Hands release you faster when hit
    Ghost attacks are slightly more lenient on their velocity requirement (attack is now slightly easier to dodge towards the end)
    Spell MP costs no longer decrease with higher INT
    Lowered MP costs of all skills
    Items can now be used to trigger boulder traps
    Player now tosses dropped items in the direction they are facing
    Can now teleport projectiles with Portal spell

    Bugfixes

    Fixed crash with teleport scroll during intermissions
    Dart traps should no longer kill lurkers that are on top of them
    Fixed being able to open GUI while fading out
    Shopkeepers will not get aggro’d from Golem boss shockwave attack
    Shockwave should no longer destroy shop doors
    Large weapons are now less likely to fail to hit a target when attacking close to a wall
    Can no longer infinite lifesteal from zombies
    Zombies now actually die from burning status effect, as well as lightning
    Players can no longer grab onto ladders unless they have Spell Charge affinity point
    Freeze aura no longer affects summon spirits, as well as some other similar interactions
    Man-eating **ts can no longer eat breakable walls
    Fixed glitch where the state of dart trap arrows becomes corrupted upon simultaneously hitting a wall and a dead corpse
    Fixed Ruins monster death animation artifacts
    Players should no longer fall through the world when dying while being grabbed
    Cultists can no longer summon demons outside of level geometry
    Weapons no longer hit anything if the user is frozen
    Thief no longer attempts to steal from dead Players
    Fixed crash involving a new game and entityDrawOrder
    Player objects no longer get destroyed if they somehow make it out-of-bounds
    Potentially fixed all Boss Worm targeting issues (some of which prevented it from spawning)
    Electricity projectiles no longer get destroyed from other projectile types
    Arrows should no longer get stuck at the top of the forest
    Fixed out-of-bounds death in forest sky
    Made bouncing on enemies slightly more consistent
    Fixed forest intermission backgrounds
    Fixed a division-by-zero crash
    Fixed a softlock where zombies can trap you forever by sitting on you
    Fixed GUI texture bleeding
    Removed broken replay system (game should now start properly even when parameters are sent to it)
    Fairy-carrying player can no longer kill themselves during intermissions
    Shop doors can no longer be teleported with Portal spell
    Arrows and dead bats now un-stick from walls when the tiles they are stuck to are destroyed
    Updated SFML
    High DPI monitor setups should now be properly detected by newer versions of Windows (game should no longer have content cut-off while in full screen mode)
    Fixed music loop point implementation
    Fixed menu cycle jerkiness
    Fixed text offsets
    Prevent screen from sleeping when playing game with gamepad
    Various room fixes
    Arrows stuck to players now look more correct
    Shop purchase icon no longer displays when shopkeeper is dead
    Bomb arrows are now moved properly to player coordinates if inventory is full
    Spriggan boss’ **t children now dispose of themselves when they die
    Rebinding keys no longer executes the action after being bound
    EXP bar no longer displays in main menu
    Skeleton EXP properly transfers now
    Explosions now correctly destroy breakable walls
  • d
    daniaoren
    我去一步杀……往右走了一步天上下来块石头,死了。刚进游戏。这游戏太碉了
  • 火车碾过
    进门走刚两步,被啪叽一箭射下平台,刚巧掉在机关上,被落石收割。
    简直完美
  • d
    dxx9665
    增加了祭坛系统
    大概说一下
    看起来有点像天使的是可以随便丢东西上去,然后给随机效果,会随机给你东西,或者释放法术。
    三个环在一起的是你丢个诅咒的装备上去,会强化这个装备,而且给个神之诅咒上去,不能靠卷轴解。
    有钱标志的是给钱然后可以回血,要多给几次。
    剑标志的是丢武器上去然后给你一把武器
    有个法师帽子标志的暂时还不知道作用。

    ----发送自ZTE N9180,Android 4.3
  • z
    zgyt4033
    求v11下载……
  • z
    zgyt4033
    那个据说是献血加力量(str)的
  • z
    zgyt4033
    那个据说是献血加力量(str)的
  • d
    dxx9665
    欢迎加群,群共享有新版