[小游戏推荐](横版Roguelike游戏)vagante已更新到V11
- 任青牛伯伯steam上有这个游戏?
- 任青牛伯伯
- fcbjay日服送的Spelunky还没怎么玩呢
- yzxno1到现在才V9吗。。之前那个作死什么都没有的狼人也没 了吗
- luoyianwu
- dxx9665有
第一次到达第4层解锁 - dxx9665这个相对洞窟冒险来说的话就是你的角色可以成长
每过一关都会强一点点
洞窟冒险的话纯靠堆装备啊 - 过饱和黑钢up主在s1也有号啊
spelunky进入瓶颈期后没啥动力了, 正好趁着圣诞打折收两个独立游戏玩玩 - 帕米克楠波特
- deadbeef万恶的单机多人
简直欺负死宅没碰友 - dxx9665恩……
其实你可以把四个玩家的操作都改成一样的……
然后选4个一样的角色进去玩……
当然这样人物属性会降低,不过人数多就可以抵消掉这种劣势 - wow3000楼主你录制的么?
看了下视频 除了昏暗的颜色接受不了 还有就是英文看起来稍微麻烦点
其他都不错啦 - dxx9665转的STEAM的评论,视频也是那边的
- pgain2004楼主有个地方没说对,并不是一个技能越学越强,而是分数技能树进行顺序学习吧
- dxx9665评论里的技能应该是指的每个职业的专精
以他举例的盗贼的弓专精来说
加一点是举弓瞄准的时候可以前后移动
加两点是瞄准时可以跳跃
加三点是瞄准时可以用上下键来调整弓箭的角度
加四点是射出去的箭可以穿透1个敌人
加五点是射出去的箭可以穿透更多敌人 - pgain2004玩到forest 8就没再继续下去了,V9版目前只到这个关卡吗?
- 904uio多谢资源啊,这个好好玩
- dxx9665
- pgain2004就是拿了废墟的那个水晶,然后在森林打到第八关都没发现什么……
- dxx9665物品属性都是随机的……
我曾经身上一身都是+3属性的装备,然后被森林的大石头人一屁股坐在头上,然后就没了…… - yzxno1偷东西前可以先观察附近有没地刺,有就最好了,引店主跳上去,分分钟999挂了,然后开心的进去拿东西走人
- dxx9665偷过1次你就是通缉犯了,悬赏500G的
然后没到一层店长都会直接冲出来打你
打的过你就可以拿东西,打不过你就跪 - pgain2004蛮子怎么解锁?
顺带推荐个还在alpha版的独立游戏吧,叫Hyper Light Drifter
有一些隐藏要素,操作很顺手,美术风格也相当赞 - dxx9665
- pgain2004什么?我明明打到森林8了啊
- dxx9665选人画面按上下选择
- dxx9665大概写一下几个成就的达成条件
到达第四层解锁狼女和deprived 开场没武器 法师没武器没技能
死10次解锁STRONG 开场力量+1
读20本法术书解锁BOOKWORM 开场智力有加成,力量减CONSTITUTION减
死100次解锁SURVIVOR 过关的时候恢复一些HP
用100次卷轴解锁ILLITERATE 不能用法术书和卷轴,开场带5个炸弹
从商店买40次商品解锁MERACHANT 商店有机会打75折
收集10000金币解锁ASCETIC 拾取金币会受伤,起始的能力有加成
射400支箭解锁FARSIGHTED 开场远程加成 近战攻击时你的攻击会MISS
喝5瓶毒药解锁SNAKE EATER喝毒药回血,治疗药剂效果降低
被店老板杀10次解锁WANTED 开场有一枚戒指+7幸运 吸引金币,但是会被店老板通缉
最后一个成就还不知道怎么做 - pgain2004后来知道了原因是因为我不是因为死而退出而是从菜单自己退出……坑爹呢
- zgyt4033已经有alpha10版了,哪里可以找到下载呢?
- dxx9665前两天又更新了A10b……
10版本就加了一个成就,然后一些修改
暂时等一下看看有没有啥新的吧…… - 汪达感觉不错,战略性马克
- pgain2004顺手贴一下v10更新内容,都玩这个游戏了应该不需要翻译了吧……
Changelog
Act 3 prototype
Four new enemies
Window size of game now saves in-between runs
Added placeholder way to specify a game window-size at launch (requested by game streamers): Simply create a file “window.cfg” in the base game directory and put in two numbers, the x and y dimensions of the window.
GUI: Added arrow count indicator
GUI: Added new affinity point reminder
GUI: Item used fade time increased
New challenge background
Balance
Number of chests per level decreased
Reduced mimic spawn chance
Act 1 levels are now slightly smaller
Act 2 level size reduced, and monster spawn rate decreased
Grappling hook shop price decreased
Flying into walls when thrown now damages player
Rogue: Stealth rebalanced
Stealth time increased from 1 second to 1.5 seconds.
Opening up chests reveals stealth
Touching shopkeeper reveals stealth
Rogue: Dagger Affinity reworked
Rogue: Rolling cooldown reduced. Rolling now dodges all projectiles, not just physical.
Spell: Portal reworked
Skeleton: Movement speed increased to match other players
Piranhas now have a slight delay before their first attack
Removed cast cooldown from all spells
Extendo gloves now increase weapon reach by a fixed amount
Monster Thief: Health increased, damage decreased
Arrow Traps: Reduced damage, but now inflict a short stun to player
Bugfixes
Fixed cases where entrance of level would spawn in inescapable areas
Fixed cases where teleport scrolls would teleport you to an inescapable area
Fixed bug where different player background than selected was used
Fixed bug where player classes are not properly saved in multiplayer when a player despawns
Fixed issue with rebinding controls where the trigger would rebind twice
Fixed some bosses being unable to see stealthed players (All bosses should now be able to see through stealth).
Fixed invisible triggers being destroyable in main select screen
Fixed issue with c**ain spell projectiles not colliding correctly
Fixed wall meat spawning in border of map
Fixed some boulders from boulder traps spawning in incorrect position.
Fixed stuck projectile interaction with Ruins boss
Fixed BossWorm randomly dying sometimes
Potentially fixed an issue where some computers would have inconsistent FPS.
Slow aura no longer affects monsters which are not targetable.
说大不大说小不小的更新,盗贼做了综合性的调整,也不知道算强了还是弱了 - dxx9665盗贼潜行开箱子会脱离潜行状态了
这点好多玩盗贼的都在哀嚎
不能先拿完箱子然后再打怪了
另外,现在的版本已经是V10b了……
大概是修改了几个BUG吧……
更新很少 - zgyt4033v9的最后一个需要解锁的背景是Nimble - You did it! - You've learned to be quick on your feet. speed +1
需要完成选人画面的谜题:
v10据说有新的背景可供解锁。 - 女仆高达能更新下最新版的地址吗?
- rap72手残从2到3都跳不过怎么破?跳的时候会显示个数字,最少到0.7左右,是什么意思?还差的距离吗?
- dxx9665跳了10分钟跳到3然后跳不过4……
10分钟就跳上去一次…… - dxx9665更新到V11了
加新武器,火山关卡有BOSS了
下面是补丁内容
Full Patch Notes
New Items
Archangel bow (homing arrows)
Spirit armor
Spirit weapon
Mana steal weapons
Magic Quiver
Spear (experimental)
Axe (experimental)
Crossbow (experimental)
Boomerang (experimental)
Added falling door trap (with placeholder graphics)
Added early version of god shrines
Added placeholder bosses to the Catacombs
Added new game+ system
Increased room variance in Catacombs
Updated various animations of monsters in Catacombs
Can now attack during intermissions
New spell targeting system added to Caster affinity
Balance
Nerfed Pork Chops
Heal less HP (+40)
Cannot be picked up in inventory now, used on collision with player
Increase Catacombs branching factor
Teleport scroll will not teleport over spikes
Breakable walls now easier to destroy
Buffed monsters in Catacombs
Zombie behavior changes
Zombies can now dig into and out of the ground
Zombie weapon now matches animation more correctly
Ghosts can be hit while inside walls
Poltergeists now attack faster
Zombies no longer collide physically with each other
Added breakable walls to some rooms in Dark Cave
Weight treasure rooms more towards the exit of each level
Skeleton speed increased to player speed
Wand of digging now deals damage to Golem monsters
Skeleton affinity point persists upon revive
Rolling is now easier to execute
Angry shopkeepers no longer hunt players in new levels
Added cooldown to skeleton revival
Arrow traps now do less damage and stun/knockback player
Skeletons can now interact with items
Hands release you faster when hit
Ghost attacks are slightly more lenient on their velocity requirement (attack is now slightly easier to dodge towards the end)
Spell MP costs no longer decrease with higher INT
Lowered MP costs of all skills
Items can now be used to trigger boulder traps
Player now tosses dropped items in the direction they are facing
Can now teleport projectiles with Portal spell
Bugfixes
Fixed crash with teleport scroll during intermissions
Dart traps should no longer kill lurkers that are on top of them
Fixed being able to open GUI while fading out
Shopkeepers will not get aggro’d from Golem boss shockwave attack
Shockwave should no longer destroy shop doors
Large weapons are now less likely to fail to hit a target when attacking close to a wall
Can no longer infinite lifesteal from zombies
Zombies now actually die from burning status effect, as well as lightning
Players can no longer grab onto ladders unless they have Spell Charge affinity point
Freeze aura no longer affects summon spirits, as well as some other similar interactions
Man-eating **ts can no longer eat breakable walls
Fixed glitch where the state of dart trap arrows becomes corrupted upon simultaneously hitting a wall and a dead corpse
Fixed Ruins monster death animation artifacts
Players should no longer fall through the world when dying while being grabbed
Cultists can no longer summon demons outside of level geometry
Weapons no longer hit anything if the user is frozen
Thief no longer attempts to steal from dead Players
Fixed crash involving a new game and entityDrawOrder
Player objects no longer get destroyed if they somehow make it out-of-bounds
Potentially fixed all Boss Worm targeting issues (some of which prevented it from spawning)
Electricity projectiles no longer get destroyed from other projectile types
Arrows should no longer get stuck at the top of the forest
Fixed out-of-bounds death in forest sky
Made bouncing on enemies slightly more consistent
Fixed forest intermission backgrounds
Fixed a division-by-zero crash
Fixed a softlock where zombies can trap you forever by sitting on you
Fixed GUI texture bleeding
Removed broken replay system (game should now start properly even when parameters are sent to it)
Fairy-carrying player can no longer kill themselves during intermissions
Shop doors can no longer be teleported with Portal spell
Arrows and dead bats now un-stick from walls when the tiles they are stuck to are destroyed
Updated SFML
High DPI monitor setups should now be properly detected by newer versions of Windows (game should no longer have content cut-off while in full screen mode)
Fixed music loop point implementation
Fixed menu cycle jerkiness
Fixed text offsets
Prevent screen from sleeping when playing game with gamepad
Various room fixes
Arrows stuck to players now look more correct
Shop purchase icon no longer displays when shopkeeper is dead
Bomb arrows are now moved properly to player coordinates if inventory is full
Spriggan boss’ **t children now dispose of themselves when they die
Rebinding keys no longer executes the action after being bound
EXP bar no longer displays in main menu
Skeleton EXP properly transfers now
Explosions now correctly destroy breakable walls - daniaoren我去一步杀……往右走了一步天上下来块石头,死了。刚进游戏。这游戏太碉了
- 火车碾过
进门走刚两步,被啪叽一箭射下平台,刚巧掉在机关上,被落石收割。
简直完美 - dxx9665增加了祭坛系统
大概说一下
看起来有点像天使的是可以随便丢东西上去,然后给随机效果,会随机给你东西,或者释放法术。
三个环在一起的是你丢个诅咒的装备上去,会强化这个装备,而且给个神之诅咒上去,不能靠卷轴解。
有钱标志的是给钱然后可以回血,要多给几次。
剑标志的是丢武器上去然后给你一把武器
有个法师帽子标志的暂时还不知道作用。
----发送自ZTE N9180,Android 4.3 - zgyt4033求v11下载……
- zgyt4033那个据说是献血加力量(str)的
- zgyt4033那个据说是献血加力量(str)的
- dxx9665欢迎加群,群共享有新版