这种时刻我真的不知道该用怎样的表情来面对

  • p
    persona
    [业界]《永远的毁灭公爵》首张游戏图片曝光~~。。。

    来源:驱动之家

    为了向世人证明3D Realms确实是在努力工作而不是搞什么填字游戏——一张全新的,总算与游戏相关的截图被公布了出来:



    发布这张图片的是《达拉斯商务杂志》,嗨,请不要忘了他们与3D Realms的人到底有何过结,弄出这么一张迷你照片显然是希望大家拿出显微镜在图上找毛病。

    另外,育碧宣称《Haze》之所以延期是因为要保证作品质量,它现在已焕然一新:

    “我们不能具体说明到底改进了哪些东西(我个人很想显摆但我更想保住饭碗),我向你保证所花费的额外工夫确实物有所值。”

    “我们能理解跳票所带来的不快,但我们得向那些即将玩到这款作品的用户保证每样事物都完美无缺。”

    如果真如育碧所说,慢工出细活这个命题成立,那《永远的毁灭公爵》将是一款超超级大作。
    http://www.ccnec.com/z/pcgame/2008/02/19/022082.shtml
  • e
    eternia
    只要笑就可以了……
  • c
    czxiang_0
    这时候只要:awkward: 就可以了
  • W
    Weisheit
    只要囧就可以了
  • v
    v_lancelot
    十年一图:awkward:
  • 星空寂
    地球要被赤雪覆盖了
  • S
    SirDracula
    忽悠,接着忽悠:glasses1:
  • G
    GASEOUSSNAKE
    核子冬天......
  • c
    cxn
  • P
    Pluto_Shi
    Duke Nukem Forever is a computer game that has been under development by 3D Realms since its announcement on April 28th, 1997, originally slated to use the (then) state of the art Quake II 3D engine. A few months later, screen shots were published in PC Gamer magazine, along with an intended release date of mid-1998. Excitement grew in May of 1998 when a few short video clips of Duke Nukem Forever were shown at E3... Surely a final release of the game was right around the corner!

    Just about when mid-1998 arrived (June, specifically) 3D Realms announced they were changing 3D engines to Epic\'s Unreal engine. George Broussard, the producer and co-creator of the Duke Nukem series insisted that this change would not cause any significant delay, despite all logic pointing to the contrary. Also at this point, Broussard assured everyone Duke Nukem Forever would see a 1999 release.

    1999 came and went, Duke Nukem Forever saw another engine change, this time to an updated version of the same Unreal engine they were working on. 3D Realms even released a Duke Nukem Christmas card, insinuating a 2000 release. Not surprisingly, the year 2000 came and went without Duke Nukem Forever. Another Christmas card was released, this time hinting at a 2001 release.

    In the summer of 2001, 3D Realms released the most substantial proof to date that Duke Nukem Forever has ever existed in any form- a two and a half minute game play trailer:

    In 2002, 3D Realms hired new programmers, and decided instead of switching to another 3D engine, they would just develop their own, making this the fourth engine change since the initial announcement of the game. Broussard eventually came out to say that at this point, \"95%\" of the already designed levels had been scraped, and had they remained on track they would have been \"two years\" off from releasing Duke Nukem Forever under the Unreal engine.

    In early 2003, the CEO of Take Two, 3D Realms\' publisher announced Duke Nukem Forever would be released by the end of the year. This eventually changed to \"by the end of 2004\" and then \"in the beginning of 2005.\" In September of 2004, GameSpot.com revealed a rumor that Duke Nukem Forever had made its fifth 3D engine change, this time using the Quake III engine. Broussard denied the rumor, but announced only a few days later that they had switched to a different physics engine for the game.
  • k
    kissingrose
    DNF神作满赛满赛满满赛!!!!!



































    其实他们就想听我们这么说:awkward:
  • P
    Pluto_Shi
    变身斗士凯谱可没10年就出3张图+一个预告片
    也许5年后的亚尔斯兰战记会有这潜力
  • 花园
    他娘绝对跳票之王