求教原黑岛工作室的成员们对于辐射3、新维加斯是什么看

  • z
    zouyuanrenren
    原黑岛工作室成员们拿杯赛的钱用辐射3的引擎做了新维加斯,楼主你觉得他们是什么看法呢?
  • G
    GA_Frank
    要加一句:而且只拿了代工费,连奖金都没有。
  • 精钢魔像
    黑岛员工:mb没奖金,老子不干了
  • w
    willdunz
    辐射创始人Tim Cain说过:

    问:You claimed to enjoy Fallout 3, and I'm going to assume you also enjoyed Fallout: New Vegas. From a design standpoint, how would you compare Fallout 3 and New Vegas? What did New Vegas do differently from Fallout 3, in your view?

    答:I did enjoy both Fallout 3 and New Vegas. I know that surprised some of my fans, who wanted me to hate the games and rail against their design choices (which I have repeatedly pointed out were different than the ones I would have made), but there is no arguing that more people enjoy the modern versions of the franchise than the older ones.

    If I were to compare the two games, I would say that Fallout New Vegas felt like it captured the humor and style of the Fallout universe better than Fallout 3, but I have to hand it to the FO3 designers for developing VATS, a cool twist on called shots for a real-time game. I also loved the set decoration FO3. There was so much destruction, yet obviously everything had been meticulously hand-placed. So much story was told entirely through art. I ended up naming these little art vignettes and creating side stories in my head about what had happened. There was "The Suicide", a dead guy in a bathtub with a shotgun, and I figured he just couldn't handle life after the bombs. There was "Eternal Love", a couple of skeletons in a bed in a hotel room, forever embracing each other. There was "My Last Mistake", the corpse in the temporary one-man fallout shelter which obviously didn't do its job of keeping out the heat and radiation. My favorite was "Desperate Gamble", where I found a feral ghoul in an underground shelter filled with lab supplies and lots of drugs... except for Rad-X. I imagined that a scientist found himself irradiated and desperately tried to synthesize some Rad-X to cure himself before he succumbed, but he was too slow. I did notice that whatever was left of his mind sure did seem to enjoy toilet plungers.

    If I had to pick something I didn't like about FO3, I would pick its ending. I hated the ending. There, I said it. I didn't like the sudden problem with the purifier, and I especially didn't like the lack of real, meaningful multiple endings beyond what I chose in the final few minutes (FEV or not, me or Lyons, and that was it?). But the worst thing about the ending was there was no mention of the fate of places I had visited. In my head I had already imagined slides for Megaton, the Citadel, Rivet City, Underworld, GNR, the Enclave or the mysterious Commonwealth. But I got... pretty much nothing.

    I liked FONV's ending much better. It had a nice set of slides at the end of the game. They covered everything I was wondering about. I went with Mr. House at the end... and that seemed a worse choice after the slides, but still OK. It led to a law-abiding but somewhat impersonal Vegas. I wish I didn't have to kill the BoS, but I want House to control the future, so I had to do it. It was a great morally ambiguous choice, and the decision made me pause. That's a sign of good design, right there.

    TLTR:
    · 他认为FNV更好地体现出F1和F2的世界观和幽默叙事方式
    · 他觉得VATS系统挺COOOOL的, F3刻画出的世界也非常好尤其是里面的细节
    · 他非常讨厌F3的结局,更喜欢FNV的结局

    我看他还是偏向FNV更多一点,毕竟是原班人马做出来的
  • g
    google.gay
    FNV实际上就是FO2的续作
  • l
    lostneverland
    FO3一些设定和FO过去的系列有冲突,这种东西做为一个辐射老玩家玩起来的时候感觉总有点别扭。
  • y
    ymfss
    FO NV的结局给人一种意犹未尽的感觉……
    以后大概不会再有辐射了?
  • 兽性
    今年应该是没有新辐射了.不过传言新作发生地点在波士顿,是富有赛博朋克气息的一作.
  • 精钢魔像
    约翰·卡马克聚精会神的摆弄着手中的火箭模型。如果你是个火箭迷的话,你可以轻易的分辨出他手中的模型——土星5号——拥有显眼的尾翼以及黑白相间的机身;作为一个专业的火箭模型收藏者,卡马克的办公室内拥有令人目不暇接的藏品,很难想象这是一个业内最具权威的游戏编程者的办公室,是的,约翰·卡马克,编程者们心中的神。

    卡马克手握土星5号,脑中想象着它在太空中自由遨游的美妙场景。宇航员透过这圆形的瞭望窗口,遥望着蔚蓝的地球,如果此时地球毁灭的话,这位宇航员将作为最后的人类,孤独的在宇宙间旅行。。。。。。。。。

    突然间,一道闪光在卡马克的脑中闪过,这是一个关于游戏的灵感,讲述一个地球毁灭的主题,一颗来自外太空的巨大陨石击中了它。。。。。。。卡马克马上放下了手中的模型,按下电钮,叫来了产品总监:提姆·威利斯。

    就在一眨眼的功夫,外面传来了敲门声,门口出现了一个毕恭毕敬的中年人。他显得是如此激动,仿佛受到了主的召唤,因而感受到了难以忍耐的荣耀。

    卡马克兴奋的说道:“我想做一个游戏,是关于地球毁灭题材的,对此,我想听听你的建议。”

    威利斯微微发抖,他开口说话,嗓音由于激动而起伏:“后默示录题材,我的上帝,多么天才的设想。”他勉强抚平了一下自己的情绪,继续说道:“如果非要给这个天才的主意加上我卑微的建议的话,我希望能够借鉴一下同行成功的作品。”

    卡马克翻开手中最新的NPD报表,巧合的是,近期销量最好的几个游戏中,有一个正是后默示录题材,在报表醒目的位置写着作品的名字——辐射3。于是他说:“我们可以复制一下辐射3,同时提升一下游戏画面,这样的话,我们的销量肯定会好过辐射3的。”

    威利斯深深呼吸,仿佛听到了来自天际的教诲般难以自已,他说道:“多么洞若观火的智慧啊,我的卡神。但是恕我冒昧,也许我们可以在这里面来上点GTA。我的意思是,这么做的话,我们既能吸引辐射3的粉丝,也能吸引GTA的死忠。”

    卡马克点点头,胸有成竹的说:“据我所知,辐射3最大的特点是默示录FPS,而GTA最大的特点是可以开车兜风。这样的话,我们的作品应该是既能开车、又能打枪,还是个第一视角的默示录游戏。”

    威利斯由于长期暴露在卡马克的威望光环之下,此时已经无法继续思考了,他匍匐的爬到卡马克的脚边,说道:“全知全能的主啊,请永远指引我们吧,这样我们这些蚂蚁就能永远安逸的朝着正确的方向前进下去了。”

    卡马克伸出手去,让威利斯虔诚的吻了吻(后者因为此举动,马上激动的晕了过去),随后抓起了手机,拨通了某家著名游戏杂志主编的电话:“喂,我是卡马克,我们打算做一款GTA+辐射3类型的游戏。。。。。。。”
    ----------------------------------------------------------

    贝塞斯德的幕后老板韦伯第一时间听到了卡马克要做一个“GTA+辐射3”类型的游戏,为此,他特意招来了最为器重的手下:托德·霍华德。

    他说:“我们必须马上收购ID soft,而且要快。我们绝不能让一个卡马克出品的'升级版GTA+辐射3'游戏落入别人手中。”

    霍华德犹豫的说道:“可是老板,我听说EA已经买下了这个游戏的发行权,现在也许已经太迟了。。”

    韦伯歇斯底里的惨叫一声,往后就倒。好在他那张豪华座椅上将他牢牢接住。

    霍华德有些担心的看着韦伯,但后者显然已经缓过劲儿来了。韦伯的眼神逐渐凶狠起来,仿佛一个孤注一掷的赌徒。他问道:“我们辐射3到底赚了多少钱?”

    霍华德说道:“总得有个7、8亿吧,如果加上一些零碎周边的话。。。。”

    韦伯说道:“我们给他4亿,顺便把EA手头的发行权也一起买过来。”他又想了一想,补充道,“EA如果要加价,我们也让步,希望这些狡猾的混蛋还没有意识到这款游戏的价值。”

    霍华德没有表示异议,于是,收购ID的决定举这样敲下了。

    几年之后,一款名叫狂怒的游戏以59.99美元的高价加入了市场,最终,这款号称是“画面升级版GTA+辐射3”的游戏,从头到尾总共卖了300万套。

    随后,贝塞斯德取消了开发狂怒续作的任何计划。

    这就是狂怒从诞生到灭亡的故事。



    ---------
    转的,出处rpg吧。链接和原作者忘了
  • 斯特恩
    玩过小段FO3,不敢碰FNV了,还是把FO2丢给记忆吧…
  • n
    nsevit
    因为FO3这坨屎不玩FNV太可惜了。
  • B
    BWFIRE
    我在想等将来你不小心玩过FNV再看看自己的这句话,会后悔成什么样子
  • w
    wolfox
    FNV和FO3是不一样的...............
    FNV可以作为当之无愧的FO2续作流传
  • 全家
    FNV的DLC我觉得有点莫名其妙 最后也就DeadMoney和Old World Blues赞(尤其赞Old World Blues) 其他两个我都觉得莫名其妙的真心
    感觉四个DLC 战前爱情故事 一切的解密 荒野求生体验 高难度战斗啪啪啪
  • t
    trentswd
    没奖金这个梗要说到什么时候
    就算要说也说完吧,没有拿到奖金是因为万恶的B社协议里面规定了要求评分到XX分,结果只少了一点点,所以失之交臂。

    然后我看了这楼有人说辐射3是屎又开始忍不住要给辐射3洗地了,我要冷静冷静

    FNV一部分是当年的范布伦的,算是范布伦的重生作。讨厌辐射3要不要玩FNV要分情况讨论,比如说讨厌枪枪枪/讨厌B社那破烂BUG超多的引擎/文字太少画面太多之类不玩FNV也不会有什么损失
  • 一个过路的
    如果是恋爱漫画,黑岛的辐射就像失散多年的女主角,集世上万千美好于一身,神圣不可侵犯;
    而辐射3就像是暗恋主角的女配角,平平凡凡实实在在的一个女孩子。

    在女主失踪多年后,女配鼓起勇气用诚意和真金白银来倒追玩家,获得了很多人的好感,让这部漫画得以继续;
    然而当女主角归来,女配的一切优点都被忽视,一切缺点都变成了十恶不赦的逆天大罪。

    看也看够了,玩也玩够了,到头来骂人家下贱,真有种。
  • f
    fenrir
    我倒是更喜欢FO3的剧情,这点才是我认为老滚5相对不足的地方,要是后者主角也能有几个亲人该多好
    最近先把那啥废土安魂曲通一遍,有问题的几个DLC只好暂时不玩



    要是能有个塞瑞迪尔安魂曲,用5的系统去玩4就更乐不可支了,可惜看来极其渺茫
  • a
    arrowshade
    杯赛只会做沙盘不会写剧本。。。老滚5好歹有点长进了还是平面故事

    辐射3?属于那种愿景很美好越玩越破碎的典型
    比起来新维加斯反而是越玩越high的那种
  • 鹦鹉螺化石
    可以说原黑岛工作室的成员们对于新维加斯的看法是新维加斯吗XD