
Rather than fixing FF14, Square Enix appears to be busy trying to cover up how badly it is doing – the much vaunted mega-patch discretely hid the server populations, which just happened to coincide with player populations reaching their lowest ever, now below 22,000, a 48% decrease from the peak.
Hidden away in the vast list of patch changes:
World population and nearby player counts are no longer displayed.
This happens to coincide with server populations dropping below 22,000 for the first time – Square Enix is probably unhappy with sites constantly publishing 2ch’s entertaining graphs of how badly the game is faring, like these, the last made before the coverup:
The patch even added three new enemies – although the observant will note they all use the same model with minor changes.

Most of the other changes related to balancing and interface tweaking, including a rather telling 10% reduction in the XP requirements for levelling and an alarming number of bug fixes.
In other news, Square Enix is now urgently recruiting programmers “who can work from vague instructions” and writers “who can write properly in Japanese.”
简要翻译:
比起如何更好地修正反人类4.0,SE似乎更忙于试图掩饰这款游戏的现状有多糟糕——昨天备受期待的百兆补丁首先隐藏了各服务器的当前人数显示,这大概和SE高层所能承受的人数底线不谋而合,人数现在已经跌破2万2大关,比开服的最高峰时期骤降了48%。
在昨天的更新列表里有下面这么一条:
服务器人数及附近玩家的人数将不再显示。
这种与游戏内容无关的更新貌似还是头一次——SE高层可能很不高兴越来越多的网站开始无断转载2ch制作的人数图表以展示游戏的苟延残喘(比如楼主我),有鉴于此,这次更新把官方发布的数据来源切断了。
这次的补丁还美其名曰新增了3种怪物——虽然仔细观察的话会发现其实都是同一套模型而且彼此之间并没有明显的不同之处。
(图见上)
其它更新则主要集中在游戏平衡性和界面的相关调整,包括升级经验下调10%以及之前玩家提交过的严重影响游戏的众多bug。
与此对应的另一条新闻显示,SE目前迫切急募“能够听懂含糊指示”的程序员以及“会正确使用日文语法”的策划文案。
